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Re: [Community] Grimrock Model Request Thread
Posted: Sat Feb 23, 2013 5:21 pm
by Komag
You may need to just adjust the height position of it with GMT
Re: [Community] Grimrock Model Request Thread
Posted: Sat Feb 23, 2013 10:20 pm
by Wanderer
@LunasC: I tested the objects with alcoves and Altars and it seems all work very well.
See screenshots:
However I dont tested it with Tables, I am not sure if it is good to change the position with GMT, since the objects are justified to work with the default environtment of LoG. AFAIK the table is a custom object too, this could be the reason why the objects not work with it.
@Komag: If you not have already helped yourself with darker/older versions of the Envelope/Letter I might help you out with this, creating other dingier versions of the Letter/Envelope.
lg Wanderer
Edit: Or maybe best when cloning the letter/envelope and then changing the position to work with table could be a good Idea.
Re: [Community] Grimrock Model Request Thread
Posted: Sat Feb 23, 2013 10:36 pm
by Komag
Wanderer wrote:@Komag: If you not have already helped yourself with darker/older versions of the Envelope/Letter I might help you out with this, creating other dingier versions of the Letter/Envelope.
I haven't gotten to trying it yet, trying to work on this graphics bug I've run into with flickering (might be my graphics card though)
Re: [Community] Grimrock Model Request Thread
Posted: Sat Feb 23, 2013 10:46 pm
by Wanderer
Which flickering? Which grafix bug? Can you post a screenshot of it?
Although the Letter and Envelopes arent too bright when the lightsources arent too many in the scene (this is the case when torchholders + torch in the hand works together. Thisfor, I prefer in dungeons more the natural lightsources of ceiling-lamps instead of torcholders with torches
)
So you want/need other versions of the Letter / Envelope or not?
Edit: What model of Grafixcard do you have? I have a nVidia (and sure not the newest version
) and dont noticed any grafik-bugs till now (but sometimes a lower performance depending on how many objects/monsters I used in an Area)
Re: [Community] Grimrock Model Request Thread
Posted: Sat Feb 23, 2013 10:50 pm
by Komag
The graphics bug I posted here:
viewtopic.php?f=14&t=5088
I need a darker envelope with straight line (not diagonal) and a darker open letter
Re: [Community] Grimrock Model Request Thread
Posted: Sat Feb 23, 2013 10:56 pm
by Wanderer
ooops I never noticed such a grafik bug yet, strange thing indeed.
Ok, I will create dingier versions of the current straight Envelope and letter, I think can clone it then retexture it for your need and then repack/enlarge the Beltbag file. But before I update it, I will send here screenshots of the new version and wait for your feedback then...
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 24, 2013 2:07 am
by LunasC
dose anyone have a set of wall buttons that are not centered.
I would like to have a panel of 3 or so buttons on the same wall but I cannot figure out how to change its position in a define object there dose not seem to be a section for that in the code.
I have looked through the asset pack and found the wall button but there is no er.. what to call it. anchor. I just found out that you can turn the temple lamp off and on with a button and want to make light switches and such on the same wall as other buttons.
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 24, 2013 2:21 am
by Wanderer
Hi Komag, I created the darker version of the Letter/Envelope look at the screenshots:
Rendered Version
And Ingame Screenshot (the brightness/colour lies now between the brighter model of the Letter and the default note-model of LoG)
I hope it is ok now for you, since I want to begin with rework/remodel the beltbag to a backpack version of the same texture, for including a 10 Slot container in the pack. Then I am really finished for now with this "Beltbag & Letters" Project
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 24, 2013 2:23 am
by Komag
It's perfect, just right, thanks!
Re: [Community] Grimrock Model Request Thread
Posted: Sun Feb 24, 2013 2:47 am
by Wanderer
Ok I am gonna update the file then after creating the icons for the new objects.
lg Wanderer