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Re: LotNR Project Official Thread [Open]
Posted: Fri May 31, 2013 3:23 am
by Kuningas
I have been intending to give myself a good, traditional kick in the butt to get myself working on levels for ages now -- especially since I am not good for anything on the technical development side -- but several final works have been pressing on for weeks as well.
On the other hand, I seem to have an artistically inspired time going, so that bodes well overall.
I also intend to do a room for ORRR2, but am not hurrying that too much at the moment.
Re: LotNR Project Official Thread [Open]
Posted: Sat Sep 07, 2013 6:11 am
by Eleven Warrior
Man what a truly awesome team...Like WOW Wipe Out (LOL)
I cant wait till the Project is finished, I know its going to be AWESOME..
Man you guys rock. I see the names on this project and it inspires me greatly.
I wish I had this team on my MOD ahy LOL..Well anyway good luck guys..We will be watching...
Re: LotNR Project Official Thread [Open]
Posted: Sat Sep 07, 2013 7:14 am
by Eleven Warrior
PS: By the way there is a AWESOME Sky Script by: Diarmuid. Its just need work.. as its still in Beta form.. The problem is with the (duplicate thing) which crashes the Editor.
I have made a work around with this Script and I had to delete the Rain particle system (large open area). If the player moves backwards or forwards for awhile the Rain particles system crashes the Editor..Could be different in other Mods..
The only way I have found to correct this problem is to have more ceiling areas..Eg: Don't have a open area to large.
Check out the yuleland editor map.. You walk through the snow effect area for a bit then (sx_remove_ceiling) is removed for a while as you travel through a passage then the Effect is present again.. It includes the (Skybox) which is 9 x 9 squares..3 squares each direction where the Skybox Object is placed.
As with the Rain Effect this stops the duplicate error. But my mod is very open and I cannot avoid the crash LOL
PS: The Rain particle is not a Placable Object like the Snowing Object..
I have tried to edit the ( weatherRadius = 2 and thunderFrequence = 0.08 and cloudsFrequence = 9) but no luck in a large open area...
The good news is I can still use the system with the clouds, dark night, rainy day(without rain particles) and the day light..
If Diarmuid is on this Project then he could refine the Sky System to suit what you need..
Hope Imma not being stupid here, if I am sorry jyst trying to help ahy
Re: LotNR Project Official Thread [Open]
Posted: Mon Sep 09, 2013 3:58 pm
by Diarmuid
I'm on the team, of course! The sky system was specifically developed for LOTNR, actually, but I stopped working on it when the Legends of The Northern Realms project came to a pause after LOG2 was announced and we realized it was probably better to wait for that to continue, and concentration on the ORRR2 meanwhile.
Re: LotNR Project Official Thread [Open]
Posted: Mon Sep 09, 2013 10:06 pm
by Neikun
True, many of the things we learned while brainstorming for LotNR, we applied to the ORRR2. Don't worry, all our lore and story will survive through to LoG2!
Re: LotNR Project Official Thread [Open]
Posted: Tue Sep 10, 2013 3:13 am
by Diarmuid
Neikun wrote:True, many of the things we learned while brainstorming for LotNR, we applied to the ORRR2. Don't worry, all our lore and story will survive through to LoG2!
Even the sky system might make an appearance in a fixed version, you never know, but shhhhh it's a surprise.
Re: LotNR Project Official Thread [Open]
Posted: Tue Sep 10, 2013 10:30 am
by Eleven Warrior
Hi Diarmuid.. Sorry for being a Pain in the ASS//
But your system is awesome and I hope it does make it in all the Projects you and Neikun said ahy..
It would a shame to waste it guys, I love it, even if I have to work around it AT..
PS: How is the ORRR2 coming along and I have visited your game site (Diarmuid) cant wait to see what your Game is going to be like..
THXS
Re: LotNR Project Official Thread [Open]
Posted: Sat Sep 14, 2013 2:50 am
by Centauri Soldier
Hey all.
Neikun, I'm just dropping by to drop off a link to a help module. I'm not sure if you guys are still using the LNR framework but if you are, here's the complete Help module. Please post any bugs in the issues tracker.
Also, you may notice the AAA, file. I'd highly recommend this. It's great for checking your input on scripts and giving valuable debug feedback. It has a few more features to go but is functional and usable.
Regards,
CS.
http://github.com/CentauriSoldier/LuaPlugs
Re: LotNR Project Official Thread [Open]
Posted: Sat Sep 14, 2013 4:11 am
by msyblade
Miss you centauri! Great to hear from you man. Hope everything is going great for you!
Re: LotNR Project Official Thread [Open]
Posted: Tue Sep 17, 2013 7:10 am
by Neikun
Thanks, Centauri. I'll nab that now.
Hope you are well.