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Re: [Models] New created Models..
Posted: Wed Dec 19, 2012 8:09 pm
by germanny
Yeah, feel free to implement, glad to help you out!
But i won´t do work under pressure or timing, i am heavily involved in my daily job. So this is a stressfree entertainment thing for me.
Re: [Models] New created Models..
Posted: Sat Dec 22, 2012 6:59 pm
by germanny
My first door recreation from Dungeon Master:
The original
My ver.
Not released yet, first i want to make some more.
Design OK?
Re: [Models] New created Models..
Posted: Sat Dec 22, 2012 7:05 pm
by Skuggasveinn
germanny wrote:
Design OK?
No , Design is GREAT
Skuggasveinn.
Re: [Models] New created Models..
Posted: Sat Dec 22, 2012 7:10 pm
by germanny
Thx Skuggasveinn!
Then i can move on..^^
Re: [Models] New created Models..
Posted: Sat Dec 22, 2012 7:14 pm
by LordYig
Really nice door ! The wood is especially nicely done !
I'll have to work harder if I want to achieve equivalent result !
Re: [Models] New created Models..
Posted: Sat Dec 22, 2012 7:26 pm
by germanny
@LordYig
Many thanks too. Yes, most work is with the textures, cost me some hours with photoshop.
Especially the bumpmap - i painted parts of it over with hand - then baked the normal map with its data in blender.
Re: [Models] New created Models..
Posted: Sat Dec 22, 2012 7:51 pm
by Pandafox
excellent!!
Re: [Models] New created Models..
Posted: Sat Dec 22, 2012 8:17 pm
by comscript
Hello Germanny
It's really an excellent work
For the next version of my mod I would like to use your model pack (which is excellent)
I'd like to be as close as possible to what Dungeon Master looks like by using new possibilities of the editor,
like adding a thirst bar
There is still a huge amount of things to do like statistics and characters' experience
An interface from Dungeon Master with spells and their runes
Damaging doors
Original monsters (the hardest to do)
It is hard for me to communicate on this forum because I'm quite bad at English.
http://grimrock.nexusmods.com/mods/65
http://steamcommunity.com/sharedfiles/f ... =104308534
Re: New created Models..
Posted: Sat Dec 22, 2012 8:40 pm
by John Smith
germanny wrote:Thx for all good words, nice
@neikun:
Of course i have some shots^^
Want to create the 'broken' model for that bed as well as a old rotten version with skeleton bones under the blanket.
And i want to test out if smaller textures (diffuse, spec., not norm.) as 512x512 are enough.
Wait, you mean I can sleep on a comfortable bed instead of on the hard dirty dungeon floor for once? Oh boy! Next thing you know you're going to tell me that I can start eating real cooked food instead of all this raw snail meat.
Re: [Models] New created Models..
Posted: Sat Dec 22, 2012 9:06 pm
by germanny
Thx @all!
comscript wrote:Hello Germanny
It's really an excellent work
For the next version of my mod I would like to use your model pack (which is excellent)
I'd like to be as close as possible to what Dungeon Master looks like by using new possibilities of the editor,
like adding a thirst bar
There is still a huge amount of things to do like statistics and characters' experience
An interface from Dungeon Master with spells and their runes
Damaging doors
Original monsters (the hardest to do)
It is hard for me to communicate on this forum because I'm quite bad at English.
http://grimrock.nexusmods.com/mods/65
http://steamcommunity.com/sharedfiles/f ... =104308534
Feel free to use it in your mod.
Ah, an interface for DM! Eventually i can help, i´ve done such for some years ago for Dungeon master java. I have many photoshop files with DM data.
But there are tons of work to do. Yes, the biggest prob are the monsters. I have done skeleton, wizarde eye, screamer and rockpile.
They are far from finished for LoG, but the models are here!
We will see how far i get..
WIP: The simple DM-Wooden door