Page 13 of 40
Re: [MOD] Forbidden Halls
Posted: Sat Dec 08, 2012 7:11 pm
by Torugu
Decided to give this mod a try and so far I've been enjoying myself very much. That being said, I might need some help if I want to see the rest of the dungeon:
I'm hopelessly stuck on level 2 at the part where I need to find the remains of Nesturs, the wizard. Apparently I can find all secrets in the area, but I'm to stupid to find the way out. ^^' If I could get a hint before my party starves to death that would be greatly appreciated.
Re: [MOD] Forbidden Halls
Posted: Sat Dec 08, 2012 7:23 pm
by xhantos
Torugu wrote:Decided to give this mod a try and so far I've been enjoying myself very much. That being said, I might need some help if I want to see the rest of the dungeon:
I'm hopelessly stuck on level 2 at the part where I need to find the remains of Nesturs, the wizard. Apparently I can find all secrets in the area, but I'm to stupid to find the way out. ^^' If I could get a hint before my party starves to death that would be greatly appreciated.
If I understand where you are stuck correctly, all you need to find is 4 skulls.
Re: [MOD] Forbidden Halls
Posted: Sat Dec 08, 2012 7:48 pm
by Torugu
lol You're right. Turns out I got confused by a secret that's somewhat similar to the main puzzle. That's what happens if you think yourself into a corner. ^^'
Thanks.
Re: [MOD] Forbidden Halls
Posted: Sun Dec 09, 2012 7:00 am
by Killer Licorice
Awesome mod. I am hooked. Playing on hard. Getting my ass whipped often. Reloading often. Is all good.
Now toward the end of level 3. I have the same problem others have mentioned about lack of food (rotten bread never tasted so good), but worse for me is lack of light. I am now exploring the dungeon in the dark, still looking for that light spell scroll. I think this is the price to pay for being an obsessive completionist.
I am wondering if I have hit a bug:
The architect room. Changing the design. I arranged the levers according to the scroll, no problem. Then step two I am supposed to arrange the levers according to the inscriptions on the wall in the old tunnels. I did, but no effect. I triple checked. This is not working for me. Did I miss something or is this a bug?
Re: [MOD] Forbidden Halls
Posted: Sun Dec 09, 2012 10:46 am
by Adrageron
Killer Licorice wrote:Awesome mod. I am hooked. Playing on hard. Getting my ass whipped often. Reloading often. Is all good.
Now toward the end of level 3. I have the same problem others have mentioned about lack of food (rotten bread never tasted so good), but worse for me is lack of light. I am now exploring the dungeon in the dark, still looking for that light spell scroll. I think this is the price to pay for being an obsessive completionist.
I am wondering if I have hit a bug:
The architect room. Changing the design. I arranged the levers according to the scroll, no problem. Then step two I am supposed to arrange the levers according to the inscriptions on the wall in the old tunnels. I did, but no effect. I triple checked. This is not working for me. Did I miss something or is this a bug?
Hi!
Thanks for feedback.
Common mistake here is mirroring lever sequence for the southern wall.
Re: [MOD] Forbidden Halls
Posted: Sun Dec 09, 2012 4:14 pm
by Killer Licorice
Hi!
Thanks for feedback.
Common mistake here is mirroring lever sequence for the southern wall.
Thanks!
Why didn't I think of that? I am so ashamed
You are a true dungeon master.
Re: [MOD] Forbidden Halls
Posted: Sun Dec 09, 2012 4:30 pm
by Killer Licorice
I have been thinking:
The reason why I lack food and light so badly is that I spend a lot of time searching for all the secrets and backtracking. Someone who just runs through the dungeon should not have this problem. So how about putting more food and light in those secret staches? It makes the hunt for secrets even more rewarding, and it may help balance the issue.
Re: [MOD] Forbidden Halls
Posted: Sun Dec 09, 2012 4:48 pm
by Adrageron
Killer Licorice wrote:I have been thinking:
The reason why I lack food and light so badly is that I spend a lot of time searching for all the secrets and backtracking. Someone who just runs through the dungeon should not have this problem. So how about putting more food and light in those secret staches? It makes the hunt for secrets even more rewarding, and it may help balance the issue.
Thank you for advice!
I will add some food in new update (at the "main road" and in secret areas too), and there will be a new potion to fight hunger
BTW, you will need no torches at levels below 3-rd
Re: [MOD] Forbidden Halls
Posted: Mon Dec 10, 2012 7:05 pm
by Numberouane
Going to level 6
29/44 secrets (I think I missed 2 in level 3)
9 hours
Food is no more a problem now.
Thanks for the support
Re: [MOD] Forbidden Halls
Posted: Mon Dec 10, 2012 7:07 pm
by Killer Licorice
Just made it through this:
3 survivors on hard. I only had one healing potion. So proud of my little guys!
Moments like these make you really appreciate hard mods like this.
Which leads me to my next request: don't listen to all our rantings, the difficulty level is just right!