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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Thu Nov 01, 2012 2:33 am
by Nickydude
I'd be up for creating a room when the next one comes around if that's ok.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Thu Nov 01, 2012 3:42 am
by Lupe Fenrir
I doubt that you people will be that quick but just in case,
I'll be going to a game expo this weekend so just bump my down a notch on the list if it becomes my turn.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Thu Nov 01, 2012 12:17 pm
by SpiderFighter
Ciccipicci wrote:Hey sorry but I had no time to export the map when it was my turn. chains_dropped have the same bitrate of the others and the code is right. If there's trouble, simply delete it. And apologize
No worries; I'll take a look at it today. Something has to be different, or it wouldn't have crashed the game.
Nickydude wrote:I'd be up for creating a room when the next one comes around if that's ok.
Absolutely! When this round is done, I'll start a new thread announcing round two, and let people sign up during the week this one is being beta tested (I'll PM you to make sure you're still interested and to let you know sign up has started). My advice to you is learn and map as much as you can, and if you're not yet sure about what you want to do, we can always slide you down the list until you're ready.
Lupe Fenrir wrote:I doubt that you people will be that quick but just in case,
I'll be going to a game expo this weekend so just bump my down a notch on the list if it becomes my turn.
No problem. Have fun at the expo!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Thu Nov 01, 2012 12:27 pm
by Lupe Fenrir
SpiderFighter wrote:
Lupe Fenrir wrote:I doubt that you people will be that quick but just in case,
I'll be going to a game expo this weekend so just bump my down a notch on the list if it becomes my turn.
No problem. Have fun at the expo!
Thanks, that was my plan.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Thu Nov 01, 2012 1:59 pm
by Ciccipicci
Thanks! Let me know about that!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Thu Nov 01, 2012 11:13 pm
by Xanathar
I've think I've solved the sound issue by importing and reexporting it with Audacity.
Maybe it's worth to send the dat to Ciccipicci so that he can test his sound ?
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Thu Nov 01, 2012 11:35 pm
by Ciccipicci
Strange, I've made the sounds in Audicity too!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Thu Nov 01, 2012 11:58 pm
by Xanathar
Finished. I join the congratulations of everyone for the rooms. I have my mouth dislodged from the surprise!
I checked the first rooms and seem ok. Minor problem with Neikun one, contacted him in private message.
I apologize for my room being somewhat.. ehm.. anticlimatic as it's a ehm "little" deviation from fantasy RPG
I left a small corridor near a teleport as an exit from my room if anyone wants to attach his/her room there.
Let me know of any problem arising.
Will send the zip file back tomorrow.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Fri Nov 02, 2012 12:12 am
by Neikun
I've sent what's supposed to happen regarding Xanathar's bug find. If he can just pass it on to whoever has the room right now. or is it him right now?
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Fri Nov 02, 2012 1:04 am
by Nickydude
Absolutely! When this round is done, I'll start a new thread announcing round two, and let people sign up during the week this one is being beta tested (I'll PM you to make sure you're still interested and to let you know sign up has started). My advice to you is learn and map as much as you can, and if you're not yet sure about what you want to do, we can always slide you down the list until you're ready.
It's already done.