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Re: General Dungeon Editor glitches and problems

Posted: Thu Nov 08, 2012 2:57 pm
by Nickydude
Komag wrote:can't remember if this bug has been reported before:
- create a torchholder
- add a torch to it
- copy, paste, move to new location
- copy, paste, move to new location (and now there is an extra torch by itself there too!)
- copy, paste, move to new location (and now there are two extra torches at the last location)
- copy, paste, move to new location (and now there are three extra torches at the last location)
- copy, paste, move to new location (and now there are four extra torches at the last location)
ETC
Yup, definitely confirm that.

Re: General Dungeon Editor glitches and problems

Posted: Sat Nov 10, 2012 12:31 pm
by Neikun
I discovered a new bug with this line in a monster script:

Code: Select all

moveSound = "scramble_writer",
Caused a crash to desktop without error message

Re: General Dungeon Editor glitches and problems

Posted: Sat Nov 10, 2012 1:35 pm
by Adrageron
Neikun wrote:I discovered a new bug with this line in a monster script
Yep, I was encountered same crash when I tried to ajust button click sound to the secret door sliding/stopping.

And now I got another anomaly in my dungeon - in some coordinates characters damaged and poisoned spontaneously. It seems that my creation has it's own will, and it scares me :o
:mrgreen:

Re: General Dungeon Editor glitches and problems

Posted: Sat Nov 10, 2012 1:41 pm
by Neikun
Can you explain further?

Re: General Dungeon Editor glitches and problems

Posted: Sat Nov 10, 2012 3:47 pm
by Adrageron
Neikun wrote:Can you explain further?
When party is in square with coordinates 26,23 (on different levels), characters begin to take damage and can be poisoned as well (the damage and poisoning are weak, it is like a poison cloud without any visual or sound effect).

Re: General Dungeon Editor glitches and problems

Posted: Sat Nov 10, 2012 10:54 pm
by Komag
Neikun wrote:I discovered a new bug with this line in a monster script:

Code: Select all

moveSound = "scramble_writer",
Caused a crash to desktop without error message
could it be that that's the sound doesn't work with placesoundat? because in the original game I only ever heard as a playsound.

Re: General Dungeon Editor glitches and problems

Posted: Sat Nov 10, 2012 11:08 pm
by Xanathar
I had the same problem when - in some mad experiment you know - trying to have a monster attack using the "consume_food" sound.

Re: General Dungeon Editor glitches and problems

Posted: Sat Nov 10, 2012 11:14 pm
by Komag
yeah I think those are all stereo sounds and not setup for playSoundAt

Re: General Dungeon Editor glitches and problems

Posted: Thu Nov 15, 2012 1:08 pm
by antti
Komag wrote:yeah I think those are all stereo sounds and not setup for playSoundAt
Yup. In general all the sounds that don't come from the 3D environment but from the player party or the interface will be stereo sounds and thus incompatible with playSoundAt.

Re: General Dungeon Editor glitches and problems

Posted: Fri Nov 16, 2012 12:33 am
by SharinaDarkstar
If I hold down the shift key and try to key an underscore (the key to the right of 0 on the top row), I often press Shift-F8 instead as the F8 key is right above. When I do this, the editor crashes, saying something like "cannot copy entity" or somesuch. Surely the game should put a polite message up if I press an invalid key, not crash.