Page 13 of 18

Re: Grimrock Reviews

Posted: Sun Apr 15, 2012 3:42 pm
by zokathra
lowzei wrote:
...micro management can be cumbersome, more spells would be welcome and creative ways to use them in the environment and with puzzles, i miss the need to find and drink water a lot, much more items...
You complain about micro-management and then want to add water drinking and more items, just more to micro-manage, surely? :)

Re: Grimrock Reviews

Posted: Sun Apr 15, 2012 4:37 pm
by lowzei
I critisise the way micromanagement is implemented. This has been done better before.

Water is a gameplay element i lack when i have to take care of food as well, otherwise it feels artificial and i always liked finding a fountain in a dungeon with some clear and refreshing water. As for the items, i don't see how this would make things harder if the management is done right and it certainly is more fun.

Re: Grimrock Reviews

Posted: Mon Apr 16, 2012 12:16 am
by seebs
In DM, you could go forever without food if you had water, but you had limited fatigue as a result. But this was super handy for hanging out in a locked room on the rat level throwing things at the wall and fireballing the room repeatedly to get levels.

Re: Grimrock Reviews

Posted: Mon Apr 16, 2012 4:03 pm
by TheWitchfinder

Re: Grimrock Reviews

Posted: Mon Apr 16, 2012 11:07 pm
by robc
I published my review today: http://www.oneguytoomanygames.com/2012/ ... eview.html
Score: B-

Re: Grimrock Reviews

Posted: Tue Apr 17, 2012 12:01 am
by Voltrez
Hi,

Let me you now that technology shouldn't forget dungeon game: the option (old school or with a map) is not enough: it should be proposed also to play tagging or drawing the labyrinth wall as reference point as if really inside the dungeon!

I hope you great work in the future for the making of such a good game.

Your friend (that will probably not come to the forum since the game work and that really has no time).

Voltrez Posts: 3Joined: Sat Apr 14, 2012 6:45 am

Re: Grimrock Reviews

Posted: Tue Apr 17, 2012 2:16 am
by Radioman970
^ I'd love to come across a working piece of chalk on the ground. ;) great idea!

I'd also like the arrow pointer to be replaced by a hand that can search for false walls, etc.

Re: Grimrock Reviews

Posted: Tue Apr 17, 2012 10:59 am
by jarzium
http://magicflunkies.wordpress.com/2012 ... -grimrock/

a short review of the Legend of Grimrock. can't find anything essentially wrong about the game, it definitely appeals to a certain type of players.

Re: Grimrock Reviews

Posted: Tue Apr 17, 2012 3:45 pm
by Somahan
Voltrez wrote:Hi,

Let me you now that technology shouldn't forget dungeon game: the option (old school or with a map) is not enough: it should be proposed also to play tagging or drawing the labyrinth wall as reference point as if really inside the dungeon!

I hope you great work in the future for the making of such a good game.

Your friend (that will probably not come to the forum since the game work and that really has no time).

Voltrez Posts: 3Joined: Sat Apr 14, 2012 6:45 am
Now that's a really good idea!

Re: Grimrock Reviews

Posted: Tue Apr 17, 2012 5:46 pm
by Radioman970
^
or a breadcrumbs function. I'd like that even better.