Shadowgate 2014 "Inspired" (Resource Pack)
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Hey all, I have been busy for the past 2 weeks. Here are some screenshots of what I have been working on.
Added:
- 2 sets of stairs.
- 2 locks with 3 different style of keys.
- A floor lever (custom animation).
- 2 sets of ceiling and floor shafts.
- A floor grate.
- Trap doors.
- Another button (custom sound).
- An alter and a stone table.
- A big door that has 2 directions, each with a different frame (custom animation and sound).
- Have some extra ruin pieces for inside and outside areas.
- Have an outside area if you wish to create one.
I'm about 98% done with this pack Almost done guys!
NOTE: I would like to have some people play test this set once I'm complete, if you wish to do so just send me a pm, and once I have it ready ill send you a personal link.
Added:
- 2 sets of stairs.
- 2 locks with 3 different style of keys.
- A floor lever (custom animation).
- 2 sets of ceiling and floor shafts.
- A floor grate.
- Trap doors.
- Another button (custom sound).
- An alter and a stone table.
- A big door that has 2 directions, each with a different frame (custom animation and sound).
- Have some extra ruin pieces for inside and outside areas.
- Have an outside area if you wish to create one.
I'm about 98% done with this pack Almost done guys!
NOTE: I would like to have some people play test this set once I'm complete, if you wish to do so just send me a pm, and once I have it ready ill send you a personal link.
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Looks absolutely fantastic.
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Top Shelf effort Vanblam!
Excuse my ignorance, but is this wall set a recreation of an area from Shadowgate?
Or have you conjured this all up on your lonesome??
(I never played shadowgate so its all new for me! )
Akroma
Excuse my ignorance, but is this wall set a recreation of an area from Shadowgate?
Or have you conjured this all up on your lonesome??
(I never played shadowgate so its all new for me! )
Akroma
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Thanks akroma, there is a cave area in Shadowgate that really sets a eerie mood and easy to get lost in, but the randomness on how the pillars were laid out and red crystals looked interesting to me, so I based it off of that. Ill show ya a screenshot.
But the structural parts in my version I conjured up, I think it gives it more character then just caves with doorways Plus you can have an outside area Right now I'm working on animated lava for the last part of Red Cave. Thinking about using the bit to binary for a crust that will be around all the edges.
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Oh. What I like from that screenshot are the diagonally pillars. Have you considered to make some for your pack as pillars and/or obstacles?
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Yes there will be diagonal pillars you can place Ill have singles, clusters and some that are connected like a support. At the moment I have them running along the walls like you see in some of the screenshots
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Is there a way to add a screen effect to a water object?
Or would I have to add it to the tile?
Code: Select all
defineObject{
name = "rc_lava_under",
baseObject = "base_floor_decoration",
components = {
{
-- updates global reflection and refraction maps
class = "WaterSurface",
planeY = -0.2,
fogColor = vec(1, 0.4, 0)* 0.8,
fogDensity = 1,
reflectionColor = vec(0.77, 0.9, 1.0) * 0.9,
refractionColor = vec(1,1,1),
},
{
-- builds a continuous mesh from underwater tiles
class = "WaterSurfaceMesh",
material = "rc_clear",
underwaterMaterial = "rc_lava_rocky",
offset = vec(0, -0.2, 0),
},
},
editorIcon = 264,
dontAdjustHeight = true,
tags = { "red cave", "vanblam" },
}
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Shadowgate 2014 "Inspired" (Resource Pack)
When I made lava I ended up adding it to the tile, more specifically the floor object of the tile.
Since it was lava it had a light class, and since the light class gets updated I hooked a damage tiler to the light update.
typed from memory, I didn't have a damage on the tiledamage because of the update frequency of the light, kills the party on no time, try adding the following to the floor object of the tile that is lava.
SpoilerShow
Code: Select all
{
class = "Controller",
onActivate = function(self)
self.go.tiledamager:enable()
end,
},
{
class = "TileDamager",
attackPower = 0, -- I had the damage in another place
damageType = "fire",
screenEffect = "damage_screen",
cameraShake = true,
onHitChampion = function(self, campion)
end,
onHitObstacle = function(self, obstacle)
end,
onHitMonster = function(self, monster)
-- cool to have this in case you want some monster to be immune
end,
},
{
class = "Light", -- can't remember the lava light color so its zero here.
range = 0,
color = vec(0, 0, 0),
brightness = 0,
castShadow = false,
staticShadows = true,
shadowMapSize = 256,
onUpdate = function(self)
self.go.tiledamager:enable()
end,
},
kind regards.
Skuggasveinn.
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Thanks Skuggasveinn, it is for lava Ill check that out.Skuggasveinn wrote: ↑Mon Jun 10, 2019 10:41 pmWhen I made lava I ended up adding it to the tile, more specifically the floor object of the tile.
Since it was lava it had a light class, and since the light class gets updated I hooked a damage tiler to the light update.
typed from memory, I didn't have a damage on the tiledamage because of the update frequency of the light, kills the party on no time, try adding the following to the floor object of the tile that is lava.but this will fire of a damage screen effect as long as the party is in that tile (or on that "water" as it where).SpoilerShowCode: Select all
{ class = "Controller", onActivate = function(self) self.go.tiledamager:enable() end, }, { class = "TileDamager", attackPower = 0, -- I had the damage in another place damageType = "fire", screenEffect = "damage_screen", cameraShake = true, onHitChampion = function(self, campion) end, onHitObstacle = function(self, obstacle) end, onHitMonster = function(self, monster) -- cool to have this in case you want some monster to be immune end, }, { class = "Light", -- can't remember the lava light color so its zero here. range = 0, color = vec(0, 0, 0), brightness = 0, castShadow = false, staticShadows = true, shadowMapSize = 256, onUpdate = function(self) self.go.tiledamager:enable() end, },
kind regards.
Skuggasveinn.
Re: Shadowgate 2014 "Inspired" (Resource Pack)
One more question and my lava will be done for the most part
Is there a way to have a particle systems randomly initialize? Because I have a particle system on floor objects and they all fire at the same time. I was hoping I could get them to fire at random intervals. I have lava splashes going on and it looks a little too uniform lol.
Is there a way to have a particle systems randomly initialize? Because I have a particle system on floor objects and they all fire at the same time. I was hoping I could get them to fire at random intervals. I have lava splashes going on and it looks a little too uniform lol.