Beta 2.1.18

Talk about anything related to Legend of Grimrock 2 here.
User avatar
Thorham
Posts: 80
Joined: Sat May 04, 2013 5:12 pm

Re: Beta 2.1.18

Post by Thorham »

Dr.Disaster wrote:Wow, that's alot!
50% fps increase after removing a sound card plus the CPU core load is pretty even now. It can't get much better than that.
The difference is absolutely astounding. The game went from unplayable to running at the normal speed.
Dr.Disaster wrote:It might be worth to re-check with the Audigy and perhaps newer drivers.
Already have them.

It's a bizarre problem, however. I've been using that card for more than two years, and never an issue. I clean out the dust from the fans, and bam, problem.
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Beta 2.1.18

Post by Dr.Disaster »

Dr.Disaster wrote:
badhabit wrote:
Dr.Disaster wrote:It amuses me how you pretend to know hardware. Let's see who the actual clueless loudmouth is.

Find and explain the differences shown in these screenshots from my P4.
SpoilerShow
ImageImage
wuuhuu...a puzzle, meta-grimrock gaming. :)

First thing, in comparison to your earlier image (viewtopic.php?f=18&t=8328&start=70) you increased the GFX settings (higher memory load) to increase the GPU load (86 to 95%) ?
The last screenshot was explicitly made in 1280x720 to match it with Thorham's system.

These screenshots are done in my P4's default resolution 1280x1024.
All other LoG2 GFX options are identical: borderless window, low render, high textures.

btw: where did you read 95%?
badhabit wrote:Then you pinned Log2 to CPU0 only and nothing changed?
Both cores are in use for both screenshots.
badhabit wrote:Or you played with down or overclocking the CPU?
I would need to enter the BIOS to do that including a reboot but the GPU-Z graphs show there was none.
badhabit wrote:You shut down your browser who had eaten 50% CPU cycles? ;)
My P4's 2 GB RAM are not enough memory to run a browser and LoG2 at the same time.
No program was started or stopped between both screenshots.
Dr.Disaster wrote:
badhabit wrote:About your puzzle. Good doctor, could you please drop little hint?
Missed that one? viewtopic.php?f=18&t=8424&p=85322#p85322
All my screenshots done to solve Thorham's issue including the information given with them are hints and i did not remove any hardware like Thorham.
No new ideas in 12 days of thinking, even after more hints?
Seems it's a rather good puzzle :D
badhabit
Posts: 467
Joined: Sat May 05, 2012 2:24 pm

Re: Beta 2.1.18

Post by badhabit »

Dr.Disaster wrote: No new ideas in 12 days of thinking, even after more hints?
Seems it's a rather good puzzle :D
Yes, currently I'm out of ideas, 2-3 ideas I tried with my setup but there it didn't had any influence at all.
So, tell us how did you influenced the CPU load in a surprising way? :)
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Beta 2.1.18

Post by Dr.Disaster »

badhabit wrote:
Dr.Disaster wrote: No new ideas in 12 days of thinking, even after more hints?
Seems it's a rather good puzzle :D
Yes, currently I'm out of ideas, 2-3 ideas I tried with my setup but there it didn't had any influence at all.
So, tell us how did you influenced the CPU load in a surprising way? :)
I did not influence the CPU load.
badhabit
Posts: 467
Joined: Sat May 05, 2012 2:24 pm

Re: Beta 2.1.18

Post by badhabit »

Dr.Disaster wrote:
badhabit wrote:
Dr.Disaster wrote: No new ideas in 12 days of thinking, even after more hints?
Seems it's a rather good puzzle :D
Yes, currently I'm out of ideas, 2-3 ideas I tried with my setup but there it didn't had any influence at all.
So, tell us how did you influenced the CPU load in a surprising way? :)
I did not influence the CPU load.
Then if 42 is not the answer what was the question? ;)
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Beta 2.1.18

Post by Dr.Disaster »

badhabit wrote: what was the question? ;)
How did i manage to up my GPU usage from 86 to 92 and then 96% while being at the very same spot in all three pics?

EDIT: corrected a typo

1280x720 resolution pic, manually set in game, system resolution stays 1280x1024 (driver does not offer 1280x720)
1280x1024 default resolution pics
FYI: i can even push it to 99% but then i need to use nVidiaInspector instead of GPU-Z to measure the load.
Last edited by Dr.Disaster on Tue Dec 02, 2014 8:05 pm, edited 1 time in total.
Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Beta 2.1.18

Post by Azel »

You sat inside a freezer??
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Beta 2.1.18

Post by Dr.Disaster »

k, one final hint
SpoilerShow
Image
badhabit
Posts: 467
Joined: Sat May 05, 2012 2:24 pm

Re: Beta 2.1.18

Post by badhabit »

Dr.Disaster wrote:k, one final hint
SpoilerShow
Image
Ok, looks like from 1 to 2 you changed the graphic settings (resolution?) as the memory load goes up (but I mentioned that before), potentially increasing by that the GPU utilization. The small CPU load variation between 1 and might be inside the fluctuation range so might or might not be indicative, not clear. (the dropping cooler load is strange)

Third image, you increased the GPU load again by increasing the graphical load by options (fullscreen isntead of windowed mode?) & "catched" the CPU load in a even lower state?
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Beta 2.1.18

Post by Dr.Disaster »

badhabit wrote:
Dr.Disaster wrote:k, one final hint
SpoilerShow
Image
Ok, looks like from 1 to 2 you changed the graphic settings (resolution?) as the memory load goes up (but I mentioned that before), potentially increasing by that the GPU utilization. The small CPU load variation between 1 and might be inside the fluctuation range so might or might not be indicative, not clear. (the dropping cooler load is strange)
Yes, that's all i did: reset resolution from manual 1280x720 set in "grimrock2.cfg" back to 1280x1024 via options menu so the entire desktop area is used. In return this gave LoG access to the GPU's entire RAM and +6% in load.
badhabit wrote:Third image, you increased the GPU load again by increasing the graphical load by options (fullscreen intead of windowed mode?) & "catched" the CPU load in a even lower state?
All screenshots were taken in borderless window mode.
The only difference in settings is the resolution change from 1 to 2. Between 2 and 3 none of the option were changed.

Naturally there is some jitter in the GPU load value sensor but that is present in all pictures with GPU-Z graphs inside. The difference however between pic 2 and 3 is persistent. In pic 2 the load never manages to go past 92% while in pic 3 it easily does. Enhancing the unscaled pic' 3 GPU-Z load sensor section shows that the last readings have a higher top value in general then before.

Regarding' "catched" the CPU load in a even lower state ': this would only lead to a temporary increase, not a permanent one. I could have waited several more seconds or a minute before taking pic 3 but the GPU-Z readings would still have been the same. The tool's sensor show that the pic's were taken very close together. In fact the time between pic 2 and 3 is what it took to save pic 2 to disk: screenshot to clipboard via PrintScreen key, then saving clipboard content away with Paint. Then I applied the difference and took pic 3 to show the 4% gain in load. The question remains: what was it?
Post Reply