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Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 2:00 pm
by marten_1992
apocalipses wrote:There is a problem with identifiable item.
I identified them but their stats will not change and i can't right click anymore :cry: .
what item exactly do you mean ?
one of the rings ?
normally when you identified an item the description changes revealing the special properties
so if the stats don t change maybe you did not identify them !?

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 2:30 pm
by apocalipses
i have identify them it's sure, but the description don't change for 2 item (chest and leg armor) and now i can't identify them.

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 2:46 pm
by marten_1992
where did you find these ?
I don t seem to remember them... :o
if you right click and nothing happens at all and the description remains the same
that might be a bug, there was a similar bug in an earlier version
what is your skill level for identify ?

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 3:31 pm
by apocalipses
i'm lvl 1 +10willpower (40%) and i found the chest armor in the catacomb under the conwill forest (i'm not sure) and i don't remember for the leg.

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 3:43 pm
by marten_1992
okay
that was not finished in the beta so I don t know that item
but your identify level is not really high, means it might work or you maybe
have to try several times
and there might be some items that need more than level 3..

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 3:50 pm
by apocalipses
Wrong. lvl 1 (30% + willpower) lvl 2 (60 % + willpower) lvl 3 (100%)

It"s just a bigger percentage, If i fail i must wait 10mn and retry. (i retry 4 times for this armor)

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 4:14 pm
by Drakkan
apocalipses wrote:Wrong. lvl 1 (30% + willpower) lvl 2 (60 % + willpower) lvl 3 (100%)

It"s just a bigger percentage, If i fail i must wait 10mn and retry. (i retry 4 times for this armor)
I will need to check. It should work. If you are getting message --try again later in xxx minutes it IS working, you just not success to identify the item. You have to realize chance for successful identifying with 1 point is around 40 % in average. (Each point invested in this skill increases chance by 20 % + willpower, not by 33,3%

AND in addition some really better artifacts (the best ones) needs higher probability check. But I will confirm this to be sure its not bugged. Its a simple probability check. I am not mathematical expert but I think with 40% chance to success you can fail more times than 4 :)

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 4:45 pm
by apocalipses
I solved my probleme i put my item on the floor and retake it and the stat (and name) have change that was "Pirate brigandine" and "torchbearer greaves". :D

Oh and where is the blacksmith ? in the city or not?
where can i find the correct code in the riverdale marsh (north East). i found 3 scroll (2 2, 3 2, 4 2) what is it?

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 9:04 pm
by Drakkan
apocalipses wrote:I solved my probleme i put my item on the floor and retake it and the stat (and name) have change that was "Pirate brigandine" and "torchbearer greaves". :D

Oh and where is the blacksmith ? in the city or not?
where can i find the correct code in the riverdale marsh (north East). i found 3 scroll (2 2, 3 2, 4 2) what is it?
As for the Riverdale scrolls, this is just
SpoilerShow
side quest - there are 4 scrolls telling which and how many times to trigger each button for the riverdale button puzzle
The Riverdale could be crossed "regulary" via using the forest bridges (you need push some plates etc...)

you can found blacksmith in the Pale village

Re: [MOD] - Eye of the Atlantis - RELEASED

Posted: Mon Apr 27, 2015 10:34 pm
by Drakkan
public version 2 released

- huge optimalization (tomb materials cut as adviced by minmay, wonderfull check from Skugg (about 30 mb cut-off), almost whole Asia set removed
- paladin first spell appears in Trait tab
- the rum bug fixed
- the water plane in starting level improved (still final solution in development - huge thanks to Isaac for this)
- Elune's quest could be completed now
- more grammar checks done

known bugs not fixed yet:
- city tileset graphical problems
- mace piercing bonus doesn't work
- many minor graphical and grammar glitches