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Re: The One Room Round Robin 2 [Help]
Posted: Wed Apr 23, 2014 12:54 am
by Dr.Disaster
ZedDukeOfBanville wrote:Diarmuid wrote:You really need to switch on the Monty Python part of your brain for that room.
Dress is here rather "undress"...
Another hint please?
Regarding what message?
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Wed Apr 23, 2014 10:07 am
by ZedDukeOfBanville
I really don't know what to do in Boyflea's room
To Xanathar: I think I encountered a bug in your room. Not a blocking one however!
After having solved the second nonogram and painted it on the floor, I went downstairs to check the fight room. Two lava monsters were there. At this moment I right-clicked on Margonon's staff (I wanted to cast a spell but forgot my mage had the staff in hand) and the game validated the puzzle once more: two more lava monsters appeared instantly, the message showed again and the sound was played. So now I have an extra 'Key to Y.M. tomb' in my inventory
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Wed Apr 23, 2014 1:02 pm
by boyflea
ZedDukeOfBanville wrote:I really don't know what to do in Boyflea's room
Yay! someone's playing my room!
Backstory:
Three Coven Ants used to live here. They were young foolish insects who would hide their secrets on the far side of a chamber covered with protective symbols. Now the chamber is long-abandoned but the loot still lies on the far side.
Hints:
Trial-and-error will solve this puzzle. However the solution is different for each team that turns up - read the hints when teleported back and try to avoid replicating this.
Essentially, think what it means to be a female, spell-casting insect who likes to sneak back by themselves to where the loot is. They also hate wearing clothes and like looking at the sun when it rises, so facing may also important.
In the chamber below are two things that will help you navigate across the room should you not be a solitary naked insectoid female spellcaster.
PS: I've asked for a minor update on this for a future version, as currently even if only one person is alive in a team, the status of the dead comrades is also taken into account - which is just silly: if you want to be naked fro example, all 4 of you have to be to qualify, etc.
PPS: regardless of who you are, eg: 4 male rogue minotaurs for example, you CAN get across this chamber. Only some tiles depend on class, sex and race.
there, that should help. Thanks for playing!
DAVE
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Wed Apr 23, 2014 3:25 pm
by ZedDukeOfBanville
Thanks for helping =) I thought the hints were random insults!
Here's what I found:
Blue Pentagon = only one hero in the party
Orange diamond = party must face east
White cross = hero must be poisoned
Red square = nothing special (or I'm already fulfilling the condition)
Yellow triangle = drop something on the plate
No boys ? My only surviving hero is a female...
Dress for success ? Wearing the 4 pieces of clothes found in the small room below ?
Buzz off ? ...
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Wed Apr 23, 2014 4:54 pm
by boyflea
ZedDukeOfBanville wrote:Thanks for helping =) I thought the hints were random insults!
Here's what I found:
Blue Pentagon = only one hero in the party
Orange diamond = party must face east
White cross = hero must be poisoned
Red square = nothing special (or I'm already fulfilling the condition)
Yellow triangle = drop something on the plate
No boys ? My only surviving hero is a female...
Dress for success ? Wearing the 4 pieces of clothes found in the small room below ?
Buzz off ? ...
here's an update:
no boys: at present, even the dead count - this will change. your logic is valid: ie kill off all but the girls and you should be able to proceed.
dress for success: remove all clothing & held items to pass. again at present includes dead comrades - and again will change.
buzz off: only insects can pass. if you are of another race, then forget it. Again, counts the dead, again will change
red square: if I remember right - you need to be a magic-user:
thanks again!
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Wed Apr 23, 2014 5:03 pm
by boyflea
Hi, have finally gone through the game and believe it is awesome.
I wanted to post some review notes, but realised that the diversity of content made it a bit hard, so went off and made a lovely table instead, wiht some nice top-trump cards too. Really, really far too much time on my hands when I commute, I know.
No surprises that overall, the top 5 I found are:
Foundry,
Margonon's Fall,
Leki's Room,
Residence of Archmage
and One with Nothing...
...but that's just totals. Some have far better battles, some have bigger puzzles and greater treasures and secrets and so on: enjoy, and don;t take it too seriously - every room has something worth seeking out.
I've also added in Minmay's rating from 1-22 to provide a very basic meta-score...
have also picked out some nice dungeon parts too and created 32 cards for you all to print off and enjoy.
Unofficial Top-Trumpish Cards:
I wish I could add to Nexus, but instead will post here until I can find alternatives:-
https://www.dropbox.com/s/92ixt7225hcn9 ... review.zip
thansk again all
DAVE
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Wed Apr 23, 2014 5:43 pm
by THOM
Great, boyflea. Phantastic job!
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Wed Apr 23, 2014 6:32 pm
by aaneton
Wow, very cool, thank you for the review!
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Wed Apr 23, 2014 9:06 pm
by JKos
That is some review, I like those cards a lot. Diarmuid's overall rating is 413 and I think it's about right
And thanks for the feedback.
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Thu Apr 24, 2014 7:01 am
by Isaac
That's a really awesome job on those cards!
Thanks for the review!