Re: Dear Devs, great game but need clarification on role of
Posted: Fri Apr 13, 2012 7:45 pm
Its not stupid its IMHO for balance reasons, if you compare the ranged skill and the trowing skill it seems that the ranged one is better, but you have to sacrifice both hands for it, while when you use throwing weapons you still have a hand free .dark wrote:Jack Dandy wrote:I still think it would make more sense if DEX would be the prime factor for bows\crossbows.
This is why I love the DnD Rules. Dex has ALWAYS been a main factor for Rogues, its their main avoidance and Dmg Modifier. I don’t understand why they didn’t make a Rogue use Dex the way it’s supposed to be used.
Str has always been a Warrior trait. Dex for Rogues and Wis and Int for Mages and Priest.
Granted, this is not DnD, but still. If you’re going to make a game based on the same principles, at least try to stick to the rules governing the character classes.
One other aspect bothers me too, and that’s Dual Wielding. Why is it that no matter how I attack that I can only attack once when two weapons are equipped? The cool down should not be placed on both weapons; this should be a separated attack that I can use for both weapons in hand. Both should be able to attack separately. Sigh!!! Again, this is why I love DnD.
Edit: OK, I forgot about this one, but weilding a bow or Crossbow. Come on guys, really? I have to place the Arrows in the offhand? Really? How fricking lame and stupid is that?