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Re: Master Arrak's Treasure (MOD)
Posted: Sun May 12, 2013 12:16 am
by Dr.Disaster
leewroy wrote:Some problems at level 8...
guess I got all but one of the dragon gems form the puzzles. I just can't find the gem for the central puzzle, cause I didn't find any round key on level 7, and I mean not even one! Another guys said in a post before that he found them at level 7, but I don't know where else to search
Check the wall gratings beside trap doors.
Re: Master Arrak's Treasure (MOD)
Posted: Sun May 12, 2013 1:04 am
by leewroy
Oh, jeez...that was evil!
Thanks for replying dude
Re: Master Arrak's Treasure (MOD)
Posted: Sun May 12, 2013 9:42 am
by Conchron
leewroy wrote:Some problems at level 8...
guess I got all but one of the dragon gems form the puzzles. I just can't find the gem for the central puzzle, cause I didn't find any round key on level 7, and I mean not even one! Another guys said in a post before that he found them at level 7, but I don't know where else to search
Dragon gem:
Drop down a pit to find a way to close the pits and take the gem.
Round keys:
When all traps are filled the trapdoors close. Then you can walk around and look in the wall drainages that are by the closed pits and find the keys.
Edit.
Early morning, didn't see that Dr.disaster had answered it already. Well, now it's done twice.
Re: Master Arrak's Treasure (MOD)
Posted: Sun May 12, 2013 4:02 pm
by Conchron
I've uploaded version #1.4 at nexus now. I've fixed the script issues that Pecen pointed out and added more food. It seems as if I've managed to fix the Pjofa's key issue that we've posted about earlier too.
Re: Master Arrak's Treasure (MOD)
Posted: Sun May 12, 2013 6:06 pm
by leewroy
Hey, finished the module. It's really one of the best and since you're saying you're coming with another oneI barely can wait
My playing time was around 11:20 hs, 7/8 treasures but only 28/42 secrets
One final question:
My end was opening a bunch of "lord of the rings style" doors and a stairway, then cames a cinematic. I don't know if it's the "good" end. And how to get the other end anyway.
Food was never a issue for me, maybe cause I was playing with a imported party and my tireless warriors hardly sleep
Combat was tough sometimes, but it can be handled, maybe too much hard for a bran new party. Puzzles are mostly hard, most of them I had to chck the forum or ask to solve, but it's ok, mainly due your constant good will to help.
Thanks for this masterpiece
Re: Master Arrak's Treasure (MOD)
Posted: Sun May 12, 2013 7:43 pm
by Conchron
leewroy wrote:
One final question:
My end was opening a bunch of "lord of the rings style" doors and a stairway, then cames a cinematic. I don't know if it's the "good" end. And how to get the other end anyway.
That's the good end. To get tot he other end you need to leave the gold behind when you teleport to the last level. (Poor students don't get rich.)
Thank you for the feed back and for playing.
Re: Master Arrak's Treasure (MOD)
Posted: Mon May 13, 2013 12:38 am
by lale1974
Hi to all!
great mod!! and great Conchron!!!! I played in one breath.... till last level... How can i enter in treasury??? Maybe I lost something?
I can't sleep..
thx...
Re: Master Arrak's Treasure (MOD)
Posted: Mon May 13, 2013 11:33 am
by Conchron
lale1974 wrote:Hi to all!
great mod!! and great Conchron!!!! I played in one breath.... till last level... How can i enter in treasury??? Maybe I lost something?
I can't sleep..
thx...
Can you get to level 9 or are you stuck before it?
To find the way into level 9.
Once you've given all golden dragons on level 7 a dragon gem a pit opens in the area where the ogres where trapped.
If you get to level 9 but get the poor students ending:
You need gold and diamonds for the way to the treasury to open. At least one of each from the golden armours found at level 4. A golden dragon and a golden crown. And of course a diamond.
Re: Master Arrak's Treasure (MOD)
Posted: Mon May 13, 2013 5:28 pm
by Grimfan
This is a really enjoyable mod with several vicious but doable encounters and some pretty nifty puzzles. My one and only gripe is needing to find secret buttons or areas to progress in certain levels. I realize that it's unavoidable sometimes (from a level design standpoint) but I still think it should be minimized whenever possible.
Re: Master Arrak's Treasure (MOD)
Posted: Mon May 13, 2013 6:24 pm
by Conchron
Grimfan wrote:This is a really enjoyable mod with several vicious but doable encounters and some pretty nifty puzzles. My one and only gripe is needing to find secret buttons or areas to progress in certain levels. I realize that it's unavoidable sometimes (from a level design standpoint) but I still think it should be minimized whenever possible.
Thank you for the advice and thank you for playing.