Page 12 of 19
Re: [MOD] The MASTER key.
Posted: Sun Jan 13, 2013 8:08 pm
by Killage
Finished! 11:22 and 6/11 found.
Very challenging dungeon, right from the start.
THANK YOU for making this and allowing us to have so much fun.
Looking forward to your next work.
Re: [MOD] The MASTER key.
Posted: Sun Jan 20, 2013 1:25 am
by hyppyp
Playing TMK for a 2nd time now, already 9/11. As in the first time around, on level 2 I hear a plate being pushed and the noise of scavengers, just to the west of the grand hall. But I can't find that spot. Any clue?
Re: [MOD] The MASTER key.
Posted: Sun Jan 20, 2013 2:37 pm
by Pandafox
hyppyp wrote:Playing TMK for a 2nd time now, already 9/11. As in the first time around, on level 2 I hear a plate being pushed and the noise of scavengers, just to the west of the grand hall. But I can't find that spot. Any clue?
ahahah ! ohhh... you can hear that ??
To be honest, it is nothing playable... It was the first system to make random things when I didin't know yet how to programm using LUA
It is a scavenger into a small room full of plates. The scavenger moving on the different plates as random give to me a sort of random number...
But now I know how to code random LUA, so easy
No secret here...
Re: [MOD] The MASTER key.
Posted: Tue Jan 22, 2013 1:40 am
by Charlo
Apologies if these questions were asked previously in the thread, I don't want to click spoilers all willy-nilly:
In the titan rooms, is there more to it than simply getting the prison key to escape? It seems kind of pointless right now (maybe just a way to gain more XP), but there must be some reason why it's there. Right now I have a unique key and an iron key, but can't find the last temple key to enter the "last battle", so I'm wondering if the titan rooms have something to do with the last key.
Also, regarding the "45 seconds" puzzle, are you supposed to get stuck if you go back down after finishing it? I completed the puzzle itself a while ago, but I went down again to check for secrets and couldn't get back out. The walls were still opening/closing, but they closed in such a way that I couldn't get out the way I had come in, and I couldn't figure out how to make the passage near the crystal open again. Shame, because I found some nice items down there.
Finally, there's a secret button in the side corridor in the fireball room on level 9. I haven't figured out what it does.
Re: [MOD] The MASTER key.
Posted: Tue Jan 22, 2013 4:00 am
by taikaj1m
Pandafox wrote:hyppyp wrote:Playing TMK for a 2nd time now, already 9/11. As in the first time around, on level 2 I hear a plate being pushed and the noise of scavengers, just to the west of the grand hall. But I can't find that spot. Any clue?
ahahah ! ohhh... you can hear that ??
To be honest, it is nothing playable... It was the first system to make random things when I didin't know yet how to programm using LUA
It is a scavenger into a small room full of plates. The scavenger moving on the different plates as random give to me a sort of random number...
But now I know how to code random LUA, so easy
No secret here...
Haha.
I have been going nuts trying to figure out how to open that room. I thought it would give me the last two brass keys...
Thanks for the mod! Although i have just started, it seems like a really good mod with nice puzzles.
Re: [MOD] The MASTER key.
Posted: Tue Jan 22, 2013 1:33 pm
by Pandafox
Charlo wrote:Apologies if these questions were asked previously in the thread, I don't want to click spoilers all willy-nilly:
The Titans room : This a hidden place. Probably a lot of players will finish the game and didn't find this room
It is not an important part of the game. This is only a challenge to get exp and objects (armors, tomes...)
It is a sort of "bonus" fight for the best explorers.
Your last temple key is.......
Don't you remember something you have to remember ?
Somewhere is was written "you must remember me, because I'm unique!"
If you really can't find, I will tell you...
The 45 seconds puzzle is THE big shame of this dungeon. A not good calculated puzzle...
It will not happend in the CHAOS key dungeon
I don't know what crystal you are talking about... the one at same level ? just before the 45 seconds puzzle ?
This secret button only stops the fireballs
Re: [MOD] The MASTER key.
Posted: Tue Jan 22, 2013 10:40 pm
by Charlo
Hi Pandafox,
Now I remember the "unique" door! Thanks! I knew I should have left a note there!
Regarding the 45 second puzzle, I enter through the level eight teleporter and go backwards through the puzzle to the crystal on level nine. After that, I can't get back out through the 45 second puzzle. The hidden walls won't let me through. I might use the "spawn a teleporter" trick to get back out because I really want those tomes and that axe!
The button isn't stopping the fireballs for me. That's okay, I've gotten pretty good at avoiding them, and they don't do much damage even if I do get hit.
Re: [MOD] The MASTER key.
Posted: Wed Jan 23, 2013 3:15 pm
by bobo31
Hi Pandafox,
Finished your dungeon. Really nice job! I really enjoyed playing it. One of my favorites so far.
Can't wait to play the next one.
bobo31
Re: [MOD] The MASTER key.
Posted: Wed Jan 23, 2013 4:41 pm
by Pandafox
bobo31 wrote:Hi Pandafox,
Finished your dungeon. Really nice job! I really enjoyed playing it. One of my favorites so far.
Can't wait to play the next one.
bobo31
hi bobo,
oh! you have only one post here and it is for me !
thanks!
I'm working hard on the next one... I think it can be released at the end of janary or at the beginning of February....
Re: [MOD] The MASTER key.
Posted: Thu Jan 24, 2013 1:01 am
by eLPuSHeR
I am stuck at the temple level where it says
The last temple key is needed for your last battle
. I have already opened the
"unique door" with the unique key
but I have run out of temple keys. Ideas?