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Re: Grimrock Reviews
Posted: Sat Apr 14, 2012 3:44 am
by Quickmix
Re: Grimrock Reviews
Posted: Sat Apr 14, 2012 3:48 am
by Quickmix
Re: Grimrock Reviews
Posted: Sat Apr 14, 2012 10:40 am
by Jack Dandy
Re: Grimrock Reviews
Posted: Sat Apr 14, 2012 12:30 pm
by Radioman970
I wonder why his minotaur wants skulls? I find this disturbing since most serial killers collect things like that.
Re: Grimrock Reviews
Posted: Sat Apr 14, 2012 12:31 pm
by Jack Dandy
Headhunter, man! Skulls for the AP throne!
Re: Grimrock Reviews
Posted: Sat Apr 14, 2012 12:45 pm
by Radioman970
I found one and used it on a floor pad.
Once you pick up the skulls, do you have to be like Jeffery Dahmer and keep them in the frig? Or can you ditch them in the corner so nobody thinks you're strange?
*the rest of the party moves 4 ft. AWAY from the minotaur*
Re: Grimrock Reviews
Posted: Sat Apr 14, 2012 6:06 pm
by LadyLilith
I give it a 9/10 could have been longer would have loved to see the random out of nowhere merchant lol but other than that I will replay it. Reminded me of my younger days playing Dungeon Master. ( My first computer was the TSR 80 lol). Good job looking forward to more content.
Re: Grimrock Reviews
Posted: Sun Apr 15, 2012 2:49 am
by Nukkus
I would have reviewed it, but you guys seem to be avoiding me like the plague.
Re: Grimrock Reviews
Posted: Sun Apr 15, 2012 5:58 am
by seebs
http://www.seebs.net/log/articles/663/l ... ick-review
^-- I'm not exactly a big-name game reviewer, but it's a review. I called it 9.0/10.
Re: Grimrock Reviews
Posted: Sun Apr 15, 2012 10:37 am
by lowzei
From what i've heard, i'm half through the game and so far i give it a 8/10.
It's definitly fun and brings back some DM spirit. Sometimes it's entertaining enough just to walk through the dungeon as it feels just so fine. It's very good that it is filled with puzzles. It has a number of qualities between the lines where you try something out and it instantly works the way you expect it to work, this is very well done. The difficulty is fine, some monsters and dungeons look very good and some animations are great, it overall feels like a very good experience and the price of the game is more than fair.
But it also could have been a lot more. It lacks better gfx on the 2D elements, the portraits aren't many and they don't look good, micro management can be cumbersome, more spells would be welcome and creative ways to use them in the environment and with puzzles, i miss the need to find and drink water a lot, much more items, i'm always happy when i can find Katanas, some really awesome designed puzzles, i miss bards and their style to do magic, more variety on the sfx, whilst the game offers some nice amosphere i would expect a dungeon filled up with monsters for some time feel different and sometimes filled with more life and options to interact with, sometimes the gfx style of a few monsters could have been better, disliked the snails, more different monster AI and behaviours, the game lacks some depth and a stronger rpg aspect, races and professions could feel more different and affect the gameplay/combats, npcs could interact with the environment/the party/the story, it lacks interesting talent trees and so on.
Obviously this would have been a lot more work, maybe some of these aspects might be interesting for a V2 but this way LoG is a good to very good game but also nothing with puts it apart. It's a very welcome DM with modern gfx but not something new like DM was back those days.
Finally Almost Human really should work out the technical issues. I can't remember a game which caused such issues since quite some time. I think the most horrible experience so far was Ultima XI when it was released as it was way to demanding and filled with bugs. It took a few years until you could play it in a reasonable way but then it was a great game.
Looking forward to the OS X port and more from you guys!