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Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Thu Apr 17, 2014 12:04 pm
by boyflea
Isaac wrote:boyflea wrote:The EXCELLENT Forge room (isaac): hint required please.
...
Thank you!
Unless I misunderstand, there is a hint in your own post.
(And...if the foundry is running, it's powered, but it needs to know what to do.)
...
About 1 minute after resuming gameplay I realised the solutuion:
I had read the secrets pdf (boo, cheat!) and had put the required item in the alcove downstairs for the secret (like the munchkin I am). Moral: don't read the secrets guide before finishing a room! Not often I imitate Homer Simpson, but DOL (D'oh out loud)
Your room was the last of the 22 chambers I've thoroughly reviewed and would say that overall it is the best, due to it's cohesive design: it is one big puzzle with a lot of logical and intuitive parts... and to find out that
means I'll still need to replay further.
But first I'll need to explore all of Diarmuid's dungeon parts and review those too then come back again...
(and then finally, finally stop making notes and start just playing again! I'm not even going for 100% secrets yet - I'll save that for my third playthru
)
cheers Isaac (and everyone of course)
DAVE
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Sun Apr 20, 2014 2:32 pm
by THOM
Well - I'm a bit confused.
I'm stuck in the Condemned Area and had a look at some playthroughs. In both there is a button on the wall to open a secret passage - but that button doesn't appear in my dungeon ??!! Also a view into the editorfile had the same result.
Is it beacause I am still playing version 1 (was to far in the game to restart with version 2 oder 3) or did I missed something??
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Sun Apr 20, 2014 3:02 pm
by Isaac
tschrage wrote:Well - I'm a bit confused.
I'm stuck in the Condemned Area and had a look at some playthroughs. In both there is a button on the wall to open a secret passage - but that button doesn't appear in my dungeon ??!! Also a view into the editorfile had the same result.
Is it beacause I am still playing version 1 (was to far in the game to restart with version 2 oder 3) or did I missed something??
The latest version has some additional passageways as well as several necessary fixes.
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Sun Apr 20, 2014 3:13 pm
by Diarmuid
Yes, a passageway was added in patch 2 I think, to allow players to return to the prison and spiderfighter's room. It's not in version 1.
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Sun Apr 20, 2014 3:39 pm
by THOM
Diarmuid wrote:Yes, a passageway was added in patch 2 I think, to allow players to return to the prison and spiderfighter's room. It's not in version 1.
So this passage is not necessary to solve the area?
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Sun Apr 20, 2014 4:01 pm
by Dr.Disaster
tschrage wrote:Diarmuid wrote:Yes, a passageway was added in patch 2 I think, to allow players to return to the prison and spiderfighter's room. It's not in version 1.
So this passage is not necessary to solve the area?
Right.
To make a rather late puzzle easier solvable those passages were included to enable checking rooms that became inaccessible for specific items the player may left behind.
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Tue Apr 22, 2014 8:26 pm
by ZedDukeOfBanville
Hey everyone,
having lots of fun with this fantastic mod (discovered on the official Grimrock blog itself!)
Well done guys!
However, I'm currently stuck in the Foundry.
The forge is working, everything is in place, the robot has his gold heart, the ghost is dead, I found a note which tells me to "reunite the four elements" to make the robot work and repair the key but I don't know what to do next and how the levers work. Which four elements, and how?
Any help?
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Tue Apr 22, 2014 8:55 pm
by Diarmuid
Unfortunately, the dwarves lost their notes in a fire, so the robot operation is trial and error. However:
A note says somewhere they managed to separate elemental influences in the controls to make operation easier, so as you have 6 levers and... how many elemental schools in Grimrock? Especially with one stuck lever, there's not that much combinations. You can also test levers one at a time with daggers and longswords and handaxes to see which does what.
Re: The One Room Round Robin 2 [Help] [Secrets Guide release
Posted: Tue Apr 22, 2014 9:27 pm
by ZedDukeOfBanville
Thanks
Re: The One Room Round Robin 2 [Help]
Posted: Tue Apr 22, 2014 10:57 pm
by ZedDukeOfBanville
Diarmuid wrote:You really need to switch on the Monty Python part of your brain for that room.
Dress is here rather "undress"...
Another hint please?