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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Tue Feb 12, 2013 8:47 pm
by Neikun
That's cute. It reminds me of how we're checking if the imported party for the LotNR is from a mod in the series, and if not printing a message that tells them they're not using a party from the mod.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Tue Feb 12, 2013 10:17 pm
by Billick
Komag wrote:that was one of my favorite puzzles, so extremely simple but very unique and tricky!
Thanks, I was trying to mess with the player's expectations
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Wed Feb 13, 2013 10:41 am
by eLPuSHeR
Drakkan wrote:eLPuSHeR wrote:I cannot play this module because Grimwold's room exits with a LUA error. Is there any workaround?
make sure you have last version of Grimrock, it happened to me before cause of it.
What do you mean?. I have LoG 1.3.7
I also checked the module on Nexus and it was still v1.0
EDIT: Ooops. Now version 1.1 is up. Downloading and checking.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Wed Feb 13, 2013 10:51 am
by Xanathar
If you have any marker on your map, try removing them with right click before doing grimwold room.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Thu Feb 14, 2013 12:22 am
by eLPuSHeR
V1,1 solved my problems, but now I am stuck at
snail's farm or whatever. I have opened the snail boxes and found a key, but now I don't know how to proceed. Damned skeleton!
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Thu Feb 14, 2013 1:39 am
by Neikun
There's a keyhole next to the door near the skeleton. :3
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Thu Feb 14, 2013 3:11 am
by Komag
yeah it's back near the beginning of the room
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Thu Feb 14, 2013 10:21 am
by eLPuSHeR
Hmpf. I have missed it even if I spent several minutes checking the area.
Thank you very much.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Thu Feb 14, 2013 2:47 pm
by aaneton
I just finished this dungeon in 2,5h with 7/15 secrets, 3/4 treasures.
It was very good, excellent work everyone!
Maybe next dungeon I'll make a room too, I have a couple ideas I've been sitting on...
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Thu Feb 14, 2013 3:16 pm
by Asteroth
I have seen on the two ORRR threads several new faces brought to the modding forums because of it, see matteo.n83, Kvalia, Tijne, and others(hope you guys aren't embarrased about me listing you!). I would say this is most definitely a success.
I would love to see some of these new souls make inspirational mods of their own.
{randomness end}
Edit: Why do I keep coming to ORRR threads? I'm not involved even!