Community Asset Pack (C.A.P.) [Updated: 24/01/13]
Re: Community Asset Pack (C.A.P.) [Updated: 06/11/12]
High Elf Temple wall set:
viewtopic.php?f=14&t=4008
Dark Elf Temple wall set:
viewtopic.php?f=14&t=4056
viewtopic.php?f=14&t=4008
Dark Elf Temple wall set:
viewtopic.php?f=14&t=4056
Re: Community Asset Pack (C.A.P.) [Updated: 06/11/12]
I was wondering why you were holding back the high-elf temple wallset lol.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.) [Updated: 06/11/12]
Just install Cleanwall and Corrupt. You all are killing me! Looks great Daniv
The FORCE is with me!!!
-
- Posts: 43
- Joined: Sat Sep 15, 2012 6:34 am
Re: Community Asset Pack (C.A.P.) [Updated: 06/11/12]
I don't know if you want to use this in it or not. But the 3 tomes alone were kind of boring for me.
So I made some for Energy and the other types of magic as well. But honestly you could put any skill in one of those.
So I made some for Energy and the other types of magic as well. But honestly you could put any skill in one of those.
Code: Select all
defineObject{
name = "tome_greaterhealth",
class = "Item",
uiName = "Tome of Greater Health",
model = "assets/models/items/tome.fbx",
description = "A thick tome that thoroughly describes the diet and excercises of the hermits of Basabua.",
gfxIndex = 30,
weight = 1.0,
gameEffect = "Gain Health +50",
onUseItem = function(self, champion)
playSound("level_up")
hudPrint(champion:getName().." gained Health +50.")
champion:modifyStatCapacity("health", 50)
champion:modifyStat("health", 50)
return true
end,
}
defineObject{
name = "tome_greaterenergy",
class = "Item",
uiName = "Tome of Greater Energy",
model = "assets/models/items/tome.fbx",
description = "A thick tome that thoroughly describes the meditations and mental exercises of the hermits of Basabua.",
gfxIndex = 30,
weight = 1.0,
gameEffect = "Gain Energy +50",
onUseItem = function(self, champion)
playSound("level_up")
hudPrint(champion:getName().." gained Energy +50.")
champion:modifyStatCapacity("energy", 50)
champion:modifyStat("energy", 50)
return true
end,
}
defineObject{
name = "tome_greaterwisdom",
class = "Item",
uiName = "Book of Greater Wisdom",
model = "assets/models/items/tome.fbx",
description = "The keepers of the sunken library record the knowledge of all their visitors in these journals.",
gfxIndex = 30,
weight = 1.0,
gameEffect = "Gain 10 skillpoints",
onUseItem = function(self, champion)
playSound("level_up")
hudPrint(champion:getName().." gained 10 skillpoints.")
champion:addSkillPoints(10)
return true
end,
}
defineObject{
name = "tome_greaterfire",
class = "Item",
uiName = "Tome of Greater Fire",
model = "assets/models/items/tome.fbx",
description = "The covers of this book feel as hot as embers. Chants and fire rituals are written on the pages.",
skill = "spellcraft",
requiredLevel = 5,
gfxIndex = 30,
weight = 1.0,
gameEffect = "Gain Fire Magic +8 and Resist Fire +20",
onUseItem = function(self, champion)
playSound("level_up")
hudPrint(champion:getName().." gained Resist Fire +20.")
champion:trainSkill("fire_magic", 8, true)
champion:modifyStatCapacity("resist_fire", 20)
champion:modifyStat("resist_fire", 20)
return true
end,
}
defineObject{
name = "tome_greaterice",
class = "Item",
uiName = "Tome of Greater Ice",
model = "assets/models/items/tome.fbx",
description = "The covers of this book feel icy. Chants and ice rituals are written on the pages.",
skill = "spellcraft",
requiredLevel = 5,
gfxIndex = 30,
weight = 1.0,
gameEffect = "Gain Ice Magic +8 and Resist Cold +20",
onUseItem = function(self, champion)
playSound("level_up")
hudPrint(champion:getName().." gained Resist Cold +20.")
champion:trainSkill("ice_magic", 8, true)
champion:modifyStatCapacity("resist_cold", 20)
champion:modifyStat("resist_cold", 20)
return true
end,
}
defineObject{
name = "tome_greaterlight",
class = "Item",
uiName = "Tome of Greater Air",
model = "assets/models/items/tome.fbx",
description = "The covers of this book feel electric. Chants and air rituals are written on the pages.",
skill = "spellcraft",
requiredLevel = 5,
gfxIndex = 30,
weight = 1.0,
gameEffect = "Gain Air Magic +8 and Resist Shock 20",
onUseItem = function(self, champion)
playSound("level_up")
hudPrint(champion:getName().." gained Resist Shock +20.")
champion:trainSkill("air_magic", 8, true)
champion:modifyStatCapacity("resist_shock", 20)
champion:modifyStat("resist_shock", 20)
return true
end,
}
defineObject{
name = "tome_greaterpoison",
class = "Item",
uiName = "Tome of Greater Earth",
model = "assets/models/items/tome.fbx",
description = "The covers of this book feel grounded. Chants and poison rituals are written on the pages.",
skill = "spellcraft",
requiredLevel = 5,
gfxIndex = 30,
weight = 1.0,
gameEffect = "Gain Earth Magic +8 and Resist Poison 20",
onUseItem = function(self, champion)
playSound("level_up")
hudPrint(champion:getName().." gained Resist Posion +20.")
champion:trainSkill("earth_magic", 8, true)
champion:modifyStatCapacity("resist_poison", 20)
champion:modifyStat("resist_poison", 20)
return true
end,
}
Re: Community Asset Pack (C.A.P.) [Updated: 06/11/12]
Have you checked the tome library? viewtopic.php?f=14&t=3338&hilit=tome+libraryzadkielmodeler wrote:I don't know if you want to use this in it or not. But the 3 tomes alone were kind of boring for me.
So I made some for Energy and the other types of magic as well. But honestly you could put any skill in one of those.
SpoilerShowCode: Select all
defineObject{ name = "tome_greaterhealth", class = "Item", uiName = "Tome of Greater Health", model = "assets/models/items/tome.fbx", description = "A thick tome that thoroughly describes the diet and excercises of the hermits of Basabua.", gfxIndex = 30, weight = 1.0, gameEffect = "Gain Health +50", onUseItem = function(self, champion) playSound("level_up") hudPrint(champion:getName().." gained Health +50.") champion:modifyStatCapacity("health", 50) champion:modifyStat("health", 50) return true end, } defineObject{ name = "tome_greaterenergy", class = "Item", uiName = "Tome of Greater Energy", model = "assets/models/items/tome.fbx", description = "A thick tome that thoroughly describes the meditations and mental exercises of the hermits of Basabua.", gfxIndex = 30, weight = 1.0, gameEffect = "Gain Energy +50", onUseItem = function(self, champion) playSound("level_up") hudPrint(champion:getName().." gained Energy +50.") champion:modifyStatCapacity("energy", 50) champion:modifyStat("energy", 50) return true end, } defineObject{ name = "tome_greaterwisdom", class = "Item", uiName = "Book of Greater Wisdom", model = "assets/models/items/tome.fbx", description = "The keepers of the sunken library record the knowledge of all their visitors in these journals.", gfxIndex = 30, weight = 1.0, gameEffect = "Gain 10 skillpoints", onUseItem = function(self, champion) playSound("level_up") hudPrint(champion:getName().." gained 10 skillpoints.") champion:addSkillPoints(10) return true end, } defineObject{ name = "tome_greaterfire", class = "Item", uiName = "Tome of Greater Fire", model = "assets/models/items/tome.fbx", description = "The covers of this book feel as hot as embers. Chants and fire rituals are written on the pages.", skill = "spellcraft", requiredLevel = 5, gfxIndex = 30, weight = 1.0, gameEffect = "Gain Fire Magic +8 and Resist Fire +20", onUseItem = function(self, champion) playSound("level_up") hudPrint(champion:getName().." gained Resist Fire +20.") champion:trainSkill("fire_magic", 8, true) champion:modifyStatCapacity("resist_fire", 20) champion:modifyStat("resist_fire", 20) return true end, } defineObject{ name = "tome_greaterice", class = "Item", uiName = "Tome of Greater Ice", model = "assets/models/items/tome.fbx", description = "The covers of this book feel icy. Chants and ice rituals are written on the pages.", skill = "spellcraft", requiredLevel = 5, gfxIndex = 30, weight = 1.0, gameEffect = "Gain Ice Magic +8 and Resist Cold +20", onUseItem = function(self, champion) playSound("level_up") hudPrint(champion:getName().." gained Resist Cold +20.") champion:trainSkill("ice_magic", 8, true) champion:modifyStatCapacity("resist_cold", 20) champion:modifyStat("resist_cold", 20) return true end, } defineObject{ name = "tome_greaterlight", class = "Item", uiName = "Tome of Greater Air", model = "assets/models/items/tome.fbx", description = "The covers of this book feel electric. Chants and air rituals are written on the pages.", skill = "spellcraft", requiredLevel = 5, gfxIndex = 30, weight = 1.0, gameEffect = "Gain Air Magic +8 and Resist Shock 20", onUseItem = function(self, champion) playSound("level_up") hudPrint(champion:getName().." gained Resist Shock +20.") champion:trainSkill("air_magic", 8, true) champion:modifyStatCapacity("resist_shock", 20) champion:modifyStat("resist_shock", 20) return true end, } defineObject{ name = "tome_greaterpoison", class = "Item", uiName = "Tome of Greater Earth", model = "assets/models/items/tome.fbx", description = "The covers of this book feel grounded. Chants and poison rituals are written on the pages.", skill = "spellcraft", requiredLevel = 5, gfxIndex = 30, weight = 1.0, gameEffect = "Gain Earth Magic +8 and Resist Poison 20", onUseItem = function(self, champion) playSound("level_up") hudPrint(champion:getName().." gained Resist Posion +20.") champion:trainSkill("earth_magic", 8, true) champion:modifyStatCapacity("resist_poison", 20) champion:modifyStat("resist_poison", 20) return true end, }
theres like 25 extra tomes now. along with a basic formula for making new ones that are balenced.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Community Asset Pack (C.A.P.) [Updated: 06/11/12]
Arcane Ogre:
http://grimrock.nexusmods.com/mods/99
Also, please change the floor skeleton link to: https://www.dropbox.com/s/0c70gesjg3u2q ... eleton.rar
http://grimrock.nexusmods.com/mods/99
Also, please change the floor skeleton link to: https://www.dropbox.com/s/0c70gesjg3u2q ... eleton.rar
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.) [Updated: 08/11/12]
The Isgardian
It's done. Finally.
It's done. Finally.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.) [Updated: 08/11/12]
I think the C.A.P. would do a good job at bundling my decorations together if I were to start to release a lot.
Related,
Boulder (blockage and alcove definitions inside)
Model: https://www.dropbox.com/s/ixw0v8vopuhigvw/boulder.model
The idea behind the alcove is for a sword in the stone kind of thing.
I have not tested other items aside from the Dismantler and the longsword.
Definitions inside the spoilers:
Related,
Boulder (blockage and alcove definitions inside)
Model: https://www.dropbox.com/s/ixw0v8vopuhigvw/boulder.model
The idea behind the alcove is for a sword in the stone kind of thing.
I have not tested other items aside from the Dismantler and the longsword.
Definitions inside the spoilers:
SpoilerShow
Objects:
Material:
Code: Select all
defineObject{
name = "boulder_socket",
class = "Alcove",
model = "mod_assets/models/boulder.fbx",
replacesWall = false,
anchorPos = vec(-0.05, 0.9, -0.4),
anchorRotation = vec(90,0,90),
targetPos = vec(0,1.3,0),
targetSize = vec(0.6, 0.5, 0.6),
placement = "wall",
editorIcon = 8,
}
defineObject{
name = "boulder_blockage",
class = "Blockage",
model = "mod_assets/models/boulder.fbx",
placement = "floor",
repelProjectiles = true,
hitSound = "impact_blade",
editorIcon = 56,
}
Code: Select all
defineMaterial{
name = "boulder",
diffuseMap = "assets/textures/env/rockwall_tile_light_dif.tga",
specularMap = "assets/textures/env/rockwall_tile_spec.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.) [Updated: 08/11/12]
If you want, I would be proud to have my 99% working treasure chests in the CAP!
http://grimrock.nexusmods.com/mods/108/
http://grimrock.nexusmods.com/mods/108/
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: Community Asset Pack (C.A.P.) [Updated: 13/11/12]
Hey there
I will uploading in the next minutes a new lock and key, a new retextured scavenger, and the icons of my tomes, now with a glitter effect
Hope you like them
link for the screenshots: - I hope you can view them! -
https://skydrive.live.com/?cid=74CFADF6 ... E98%215481
Cannot post the screenshots directly, since I've enabled the nvidia optimus steam is not able to take screenshots from the editor anymore
EDIT: files uploaded, be sure to download icons.rar as it contains all the icons I made! If there are problems let me know!
I will uploading in the next minutes a new lock and key, a new retextured scavenger, and the icons of my tomes, now with a glitter effect
Hope you like them
link for the screenshots: - I hope you can view them! -
https://skydrive.live.com/?cid=74CFADF6 ... E98%215481
Cannot post the screenshots directly, since I've enabled the nvidia optimus steam is not able to take screenshots from the editor anymore
EDIT: files uploaded, be sure to download icons.rar as it contains all the icons I made! If there are problems let me know!