Hi there, I was hiking in france's center middle mountains range (from Puy-de-dôme to Plomb du Cantal), a wonderfull but a bit lonely trekk. Whatever, back to modding, I will be releasing a patch soon, maybe tonight, hopefully tommorrow. This will be the last patch before I start working on Book 2.
I am still waiting for some more ideas or priorities concerning book 2. And some feedback about the whole quest, and mining company would be great.
Drop reduced
Rope works as "intended". The problem is that I cannot identify where to put the rope that is in use. It would be to bothering to have the champions equip it each time they come near a "terrain", and desequip it afterward. So I choose this solution. The more and better rope in the inventory, the more bonus you get, but all ropes are deteriorated. Your call. If you guys have a better idea, I will take it.
Different texture/color terrain, I rather have this rely on scouting skill. You can stilll map the terrain if you want.
Meditation increasing on spell use, I rather say no. You already have spell "schools" as native skills. Having TLC spell schools would be quite feasible I guess, but would come as something "weird". It would have to be really thought. Don't forget that I need to have scope for the characters to grow. So maybe some late game "Archmagus" skills could be conceivable.
More lairs would come with book 2. Next patch will only deal with fixing/balancing.
@hannamarin, your scavenging issue sounds really weird. You never get any raw components from scavenging items?
Baked snail slice and baked energy snail slice are "old" recipes, from a time when increasing mana for mages was hard, as there was no meditation skill, no incense, no NOTHING, dude
)) Just ask Omenpapa
I could of course create quartz for flask. Then I could create bronze, copper, tin, wool, linen, and so on. I want to keep craft simple. Please consider that those rocks happen to have some quartz in them
Thanks for your appreciation.
Alcoves, sure, but they will not show until you start a new game with next release
Trophies exploit, I will fix them, thanks for discovering this.
Waterskin refill has to do with the onUse hook. So you have to "use" it to refresh.
Sounds should come with a foutain, bug.
Increase mobs for bounty hunting, I shall see if I can do something (find a good balance between clicking/finding the good amount of mobs)
Well, maybe some tiny hints, but I am not to fond about this.
I will check the Lizard issue, it must be some stupid typo as always, sorry about this
As this is a script issue, it should be all right with next patch.
Reduce spaw rate, you are for now the first and noly one to talk about this, if more ask for it, I will give it a go. One is not enough, sorry
Thanks for feedback and interest, people.