i love this communityNeikun wrote:Oh god he did it..
Post your mods
Re: Post your mods
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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- Posts: 7
- Joined: Tue Nov 06, 2012 9:11 am
Re: Post your mods
I didn't see this thread so I made a new one for my mod
Details are in the thread below and there's a couple people who have posted their thoughts already
viewtopic.php?f=14&t=4044
It's short enough you shouldn't get bored with it but packed with enough content to set it apart from the average dungeon.
Details are in the thread below and there's a couple people who have posted their thoughts already
viewtopic.php?f=14&t=4044
It's short enough you shouldn't get bored with it but packed with enough content to set it apart from the average dungeon.
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: Post your mods
HOLY *^%!Isaac wrote:Clown Temple:
I don't even have a fear of clowns, but that's freaky as %$#!
Nice work. Seriously.
Re: Post your mods
Just discovered this topic (thanx Neikun for guidance).
Here dwells my humble mod: viewtopic.php?f=14&t=4106
Here dwells my humble mod: viewtopic.php?f=14&t=4106
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: Post your mods
Just had to do a search (off-site, no less) to find this thread again. Why in the world isn't this stickied?
Re: Post your mods
It's in the superthread, we were trying to avoid too many stickies
Finished Dungeons - complete mods to play
Re: Post your mods
I just discoved this thread, so I'll post my mod here too. It's called the "The Wine Merchant's basement"
link to steam: http://steamcommunity.com/sharedfiles/f ... =107985754
link to nexus: http://grimrock.nexusmods.com/mods/106/
I tried to focus on an original story with new puzzles. There's still some fighting tough and a nice Boss fight.
Technical details:
- 8(+) floors
- According to the feedback I got it takes about 3 hours to finish
- Custom intro/outtro music and short "suspense" loops
- Custom lighting (but nothing too original)
- Alle original assets (only renamed/changed lots and changed texture on 1)
link to steam: http://steamcommunity.com/sharedfiles/f ... =107985754
link to nexus: http://grimrock.nexusmods.com/mods/106/
I tried to focus on an original story with new puzzles. There's still some fighting tough and a nice Boss fight.
Technical details:
- 8(+) floors
- According to the feedback I got it takes about 3 hours to finish
- Custom intro/outtro music and short "suspense" loops
- Custom lighting (but nothing too original)
- Alle original assets (only renamed/changed lots and changed texture on 1)
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: Post your mods
See? It's getting lost in the superthread.mahric wrote:I just discoved this thread, so I'll post my mod here too. It's called the "The Wine Merchant's basement"
Re: Post your mods
Maybe. First I'll try making it more prominent there, then maybe stickie of its own if that doesn't help enough
Finished Dungeons - complete mods to play