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Re: Extracting and enabling the console

Posted: Sat Oct 06, 2012 9:23 am
by petri
There is no need to hack the dat file to enable the console with 1.3.1. There is thread about it somewhere in the modding forum..

Re: Extracting and enabling the console

Posted: Sat Oct 06, 2012 11:28 am
by Darklord
Yes it's much easier now, here a handy guide by Komag!

viewtopic.php?f=14&t=3021&hilit=console+enable#p31950

Daniel.

Re: Extracting and enabling the console

Posted: Tue Oct 23, 2012 7:35 pm
by hannamarin
I think with the latest release 'Almost Human' have disabled the use of the console.

It does not work anymore using...
spawn("...........")

AH.
Found I had to change the console key in config file.
From 220 to 115 then it worked again using above spawn.

Re: Extracting and enabling the console

Posted: Fri Dec 28, 2012 4:12 am
by nqeron
I've gotten my console to work, albeit, it's a bit slow. But, I can't seem to get the command "gameMode.timeMultiplier = 0.7" to work. I keep getting the error that gameMode is nil. If it helps, I'm working on a mac.

Re: Extracting and enabling the console

Posted: Fri Dec 28, 2012 4:47 am
by Komag
yeah that's not a command we can do

Re: Extracting and enabling the console

Posted: Wed Jan 16, 2013 10:38 pm
by HunterEris
I am getting this error:

Code: Select all

C:\Legend of Grimrock>c:\python27\python grimrock_console.py
Traceback (most recent call last):
File "grimrock_console.py", line 88, in <module>
main()
File "grimrock_console.py", line 22, in main
raise Exception("DSDSSD")
Exception: DSDSSD
Also, it seems that the linked thread with console = true doesn't work any more. Any help, please?

Re: Extracting and enabling the console

Posted: Fri Jan 18, 2013 3:10 am
by BarryBGB
HunterEris wrote:I am getting this error:

Code: Select all

C:\Legend of Grimrock>c:\python27\python grimrock_console.py
Traceback (most recent call last):
File "grimrock_console.py", line 88, in <module>
main()
File "grimrock_console.py", line 22, in main
raise Exception("DSDSSD")
Exception: DSDSSD
Also, it seems that the linked thread with console = true doesn't work any more. Any help, please?
I was getting the same error until I read the post at the top of this page.
I finally got the console to work without extracting the lua file or running Python.

I am running Grimrock version 1.3.6 and simply editing the grimrock.cfg file did it.

Changing "console = true" and changing "consolekey = 192" now gives me the console using the tilde ~ key.
Just like any other game I play.
Thank you AH for making this a possibility!

I believe this works on version 1.3.1 as well.

Re: Extracting and enabling the console

Posted: Mon Jan 21, 2013 3:51 am
by Zoidbort
Mmmm I cannot get into console.
Ran the python script and it was successful just shift ~ does nothing in game after music muted.

It is the stand alone GOG game, version 1.1.4

Whenever I add:

console = true
consoleKey = 192 or 115

Then start the game as soon as I mute the music in options it deletes both those lines from the cfg file. :oops:
Any ideas here mates?
Cheers

Re: Extracting and enabling the console

Posted: Mon Jan 21, 2013 10:37 am
by Zoidbort
NVRMND...reinstalled the game and all good now.

Re: Extracting and enabling the console

Posted: Sat Feb 02, 2013 11:37 am
by oxidonis2008
Hi,

Thank you for the console, it's working fine.

I Need help though....

I'm a little confused about this teleport console comand and i need help.

With this command i can teleport safely (with little help with this - print(party.x,party.y) )

spawn("teleporter",party.level,party.x,party.y,0,"tele"):setTeleportTarget(15,15,0,party.level)

But i can't delete teleport, when i enter tele:delete it says {string "user-imput"} :1: function arguments expected near '<eof>'

How do you enter command tele:delete? Does anybody know?

Thank you