The timed puzzles have been a major source of frustration for me. It isn't so much that to complete it one needs good reflexes, but that you need that level of dexterity just to figure out what it is you need to do in the first place. This compounds the frustration because even though one wants to genuinely figure out the solution for themselves, the timers are so short that it makes an otherwise fun puzzle near impossible to solve, let alone execute after that.maethlin wrote: Again, for me the game is actually perfect as-is (except possibly the timed puzzles, which are still doable but not really all that fun on a subjective basis). But I do think having options to reduce the demand for fast-twitch reflexes would improve the game for a lot of people who want to or need to tweak the speed in order to enjoy the game.
Adding player skill to a classic style CRPG (referring to physical skill, not puzzle solving as that was always a major part) is an interesting and unique twist. I like that extra dimension to the game a lot. An option to adjust it though, especially when your core audience is now 20 years older, would be a cool option to have for those that may want to or need to use it.