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Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Fri Apr 24, 2015 2:01 am
by fazzasx
spacecookie wrote:Hi, are you still attempting this project?
I only ask because I was creating portraits for the old Bloodwych characters, based upon the originals, and was wondering if you would want to include them?
Hi spacecookie,
Thanks for your interest and yes I am still in the final stages of this work. If you do have the portraits I will indeed include them into the project and also give the credit that you created them.
Thanks for this and let me know if you need anything more?
Simon
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Fri Apr 24, 2015 3:41 am
by spacecookie
I don't know if they are what you're after, but here's the sample of the first 4.
If you like them then I can drop-box them for you, and I'll make a few more over the next few days.
If on the other hand you want something a bit better, and not based on the game images, then I can do that too, but that's a lot more work and I wont be able to produce more than one per day at the most. An example of that is Eleanor, as my avatar pic here
<<<---
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Sat Apr 25, 2015 12:40 pm
by fazzasx
spacecookie wrote:I don't know if they are what you're after, but here's the sample of the first 4.
If you like them then I can drop-box them for you, and I'll make a few more over the next few days.
If on the other hand you want something a bit better, and not based on the game images, then I can do that too, but that's a lot more work and I wont be able to produce more than one per day at the most. An example of that is Eleanor, as my avatar pic here
<<<---
Hi spacecookie
These portraits look great and I really appreciate you doing this work.
If you let me know the location I will get them or if you prefer you can pm me the location, whatever is best for you.
Again a massive thank you for doing this.
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Sun May 03, 2015 4:57 pm
by trancelistic
Wow this is great. ALso the portraits are very very nice.
Its nice people still work on log 1. <3
Cu later. Gonna check out your mod:)
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Sun May 03, 2015 7:17 pm
by spacecookie
It seems the project is moving along with my arts. More portraits coming soon, to a Grim-wych near you! ^_^
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Sun May 03, 2015 11:23 pm
by trancelistic
Haha. I'm enjoying the mod so far. ( hey its another one)
A bit hard. But wasn't all oldschool games?
I've never played or heard of the orgi game. Sure I know DM or Eotb etc etc etc. But this one, I've never heard of. So to me its a double challenge to defeat his mod. I will enjoy every moment of this I'm sure..
Ps, Not wanna be a whiner But it looks like you've double placed something at the start of the dungeon. It gives me frame things, like if you would put a 2x a pillar on the same spot.. ( not whining, just telling)
its close to a double door.... ye.. all has a double door, but its really in the begin, perhaps the third (1 of 2) doors I opend.
So far loving yout mod<3
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Mon May 04, 2015 2:27 pm
by trancelistic
Crash:
I would advise giving the NPC gormog 10000000 hp> because I was stucked and I killed him with my bow&arrows + fireballs.
Then a few seconds later the game crashed with no error log
I also must say, the begin is really hard. My swords do 0 to 1 damage on the orge's in the begin, it took forever to kill them.
ALso the longbow can't be used in the begin because it ask 17 in missles skills. ( but now I got it finaly:)
ps I'm stuck
But don't tell me. I will try to solve it.
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Wed May 06, 2015 7:30 pm
by spacecookie
Did you solve your stuckness after?
I'm a long time fan of Bloodwych and spent many hours playing it originally, so I might accidentally be able to help you if you are stuck, though with this version it's so much more difficult at this stage of it's development.
We're looking to change as the project moves along and there should be custom avatars and maybe a custom texture set based on the original. I'm sorry but I can't help any further as fazzasx is the co-ordinator as he started this project
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Sat May 09, 2015 7:09 am
by spacecookie
Looking at a new texture set based on the original walls, test render.
Direct link:-
http://loveablemoggy.deviantart.com/art ... 1431148187
Re: BloodWych 16 Bit Remake Attempt v.1.0 Dev (Testers neede
Posted: Tue May 12, 2015 8:27 am
by trancelistic
Nice work.
And yes haha, I'm stuck:D