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Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 1:36 pm
by Abominog
When you click the exit icon in the rune menu for a mage your mage gets damaged for no reason at all.
I'm using a Insect mage and this happens all the time but it's random.
Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 1:55 pm
by petri
Abominog wrote:When you click the exit icon in the rune menu for a mage your mage gets damaged for no reason at all. I'm using a Insect mage and this happens all the time but it's random.
Actually what's happening is that it just shows the damage you received in combat while the spell panel was open. So you're not really getting damaged when you close the panel, it's just a delayed notification of the damage.
Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 2:05 pm
by Tirppa
Didn't think this minor bug warranted a new thread, so decided to post it here.
Found a minor bug in the Automap. Placing a map note on the exact same place between two pages causes a minor glitch, here's a screencap for better reference:
So for some reason the text input screen is visible on both pages at the same time, regardless of which note I'm editing.
Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 3:57 pm
by hapro
Whoops, forgot to add the "while moving backwards" part to my bug. Now it should make more sense.
Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 4:14 pm
by petri
Tirppa wrote:Found a minor bug in the Automap. Placing a map note on the exact same place between two pages causes a minor glitch
Thanks for the bug report! We'll fix this in the next patch.
Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 4:39 pm
by Stalkingwolf
spells miss the enemy, when the enemy ist moveing forward to you.
Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 6:16 pm
by Steffe
* You can't use the letter 'å' on map notes for some reason, ö and ä works however.
* And one I wrote on the steam forums, would be nice (if possible) to bind the mouse to the game window, as it is now, it moves outside the game window if you have multiple monitors. But I guess it might be hard due to the free-movement style of the cursor, and if so, it's all cool anyway
Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 9:10 pm
by wolfwing211
Attempting to start the game with DPI set to 150% resulted in a crash on start for me. Disabling display scaling in compatibility fixed it. Oddly, the game starts fine afterwards even if display scaling isn't disabled; perhaps it messes with the auto-detection on first run?
Re: Bugs I've found so far
Posted: Fri Apr 13, 2012 9:15 pm
by PSY
Found a bug where I can hit monsters behind obstacles (pile of rocks and stones) with the spell Ice Shards.
See first post for screenshots and detailed explanation.
L8er,
PSY
Re: Bugs I've found so far
Posted: Sat Apr 14, 2012 12:08 am
by fjung
I found two bugs during my first playthrough:
1. If you freeze an enemy who is currently standing in front of you while he is attacking you, then block the path (using a door) and don’t move away, the enemy’s hit will continue as soon as they thaw and hurt you through the door.
2.
I saved during the final fight right after the hit which made the cube generate sparks and then turn red and vulnerable, while it was still sparking. Then I died, and when I reloaded, the cube was seemingly gone with an invisible obstacle in its place.
Also I think it should be possible to delete notes on the automap.
EDIT: Oops. Apparently, it is already possible to do that.