Have you tried setting up in the definition:
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ScrollText = "Sample text that will change later",
1. put skills_scroll_crom item in game and put it in the alcove. Give it id, like s_s_c_1
2. place floor trigger in front of the alcove.
3. connect floor trigger to function: updateSkillsScroll
4. Let this function have this line only:
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s_s_c_1.scrollitem:setScrollText(yourFunctionThatReturnsYourSkills())