[REFERENCE] Here's a list of all pre-defined sounds in LoG 2
Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Extremely useful and worth a bump to just say thanks. Before I caught this thread it was a huge pain in the butt. Also, thank you JKos, very helpful to just c/p real fast testing for the right sound.
- TheLastOrder
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Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Any idea about how to do that a sound makes its sounds in a specific point of a map (because what I'm noticing is that playSound("key_lock") in a script, activated when I push a lever, sounds always in my the position of the party...)
Thanks guys
Thanks guys
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Re: [REFERENCE] Here's a list of all pre-defined sounds in L
You can use playSoundAt("sound_name", level, x, y)TheLastOrder wrote:Any idea about how to do that a sound makes its sounds in a specific point of a map (because what I'm noticing is that playSound("key_lock") in a script, activated when I push a lever, sounds always in my the position of the party...)
Thanks guys
- TheLastOrder
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Re: [REFERENCE] Here's a list of all pre-defined sounds in L
Great. Thanks a lot NinjaNerdbgm!ninjanerdbgm wrote:You can use playSoundAt("sound_name", level, x, y)TheLastOrder wrote:Any idea about how to do that a sound makes its sounds in a specific point of a map (because what I'm noticing is that playSound("key_lock") in a script, activated when I push a lever, sounds always in my the position of the party...)
Thanks guys
- Halluinoid
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Re: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
playSound("beacon_furnace_activate") is pretty incredible, love that, great list for sure
Beleagured Castle LOGII complete
Re: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
Oooohhh yeahhhh
Thanks a lot. That's a great job.i want to taste those sound as soon as possible.
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Re: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
playSound("power_gem_ambient")
end
make a fantastic sound in the game, but just never stops which is not good
end
make a fantastic sound in the game, but just never stops which is not good
Beleagured Castle LOGII complete
Re: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
Bear in mind that you cannot use stereo sounds for playSoundAt().
Re: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
Halluinoid wrote: ↑Mon Jan 28, 2019 6:40 pm playSound("power_gem_ambient")
end
make a fantastic sound in the game, but just never stops which is not good
You can redefine the same file as a new sound for the game. And use it than without the loop. (Might sound weird though...)
Re: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
Is there a sound that would go good with an earthquake?
Also this is there something wrong with this script? it gives error 'stack overflow'
edit: never mind, for some reason it didn't like the capital in the function name.
Also this is there something wrong with this script? it gives error 'stack overflow'
Code: Select all
function playSound()
playSound("blob_launch")
end
Grey Island mod(WIP): http://www.grimrock.net/forum/viewtopic ... 99#p123699