Grimrock 2 Update 2.1.17
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Grimrock 2 Update 2.1.17
Not really a bug, more a slip: any monster spawning in Hamlet of Stormbreach can walk into the House of Needles and also die there. Just had this happen with a good bunch of wargs and rat pirats including the 2nd rat boss.
Re: Grimrock 2 Update 2.1.17
They go into the Hall of Braids too, and can drown. I did chase the ogre down there and fought him on the bridges.Dr.Disaster wrote:Not really a bug, more a slip: any monster spawning in Hamlet of Stormbreach can walk into the House of Needles and also die there. Just had this happen with a good bunch of wargs and rat pirats including the 2nd rat boss.
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Grimrock 2 Update 2.1.17
Again no bug, but an exploit:
Drinking multiple Rage potions causes stacking of their +20 Strength and thus damage effect. Intended behavior?
Drinking multiple Rage potions causes stacking of their +20 Strength and thus damage effect. Intended behavior?
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Grimrock 2 Update 2.1.17
Just found out that skeleton archers can be poisoned
Ain't all undead supposed to be immune to it?
Ain't all undead supposed to be immune to it?
Re: Grimrock 2 Update 2.1.17
They also appear to be fine with lightning. Seems they lost their vuln and resisit stats.Dr.Disaster wrote:Just found out that skeleton archers can be poisoned
Ain't all undead supposed to be immune to it?
Re: Grimrock 2 Update 2.1.17
File corruption dont mind me just forgetting posts....
SpoilerShow
MAIN CAMPAIGN RELEVENT!
Ok so I broke game logic just now. In the ruins of desarune you can walk to the crystal room withought entering the first puzzle room. Jump down the pit and you exit into the first puzzle without setting off the first triggers rendering the room unsolvable.
Ok so I broke game logic just now. In the ruins of desarune you can walk to the crystal room withought entering the first puzzle room. Jump down the pit and you exit into the first puzzle without setting off the first triggers rendering the room unsolvable.
Last edited by Nexus on Mon Nov 17, 2014 8:44 am, edited 1 time in total.
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Grimrock 2 Update 2.1.17
As you learned here it's notNexus wrote:MAIN CAMPAIGN RELEVENT!
Re: Grimrock 2 Update 2.1.17
From my experiments it looks like if the party is mouse-looking while GameObject:setWorldPosition() is called, the new world position won't be applied to the object until the party stops mouse-looking. Don't know if this is an actual bug or just an intentional optimization, but thought I'd mention it.
edit: nevermind, this isn't true, I'm just an idiot. party.onDrawGui() does not execute while the player is mouse-looking.
edit: nevermind, this isn't true, I'm just an idiot. party.onDrawGui() does not execute while the player is mouse-looking.
Last edited by minmay on Wed Dec 03, 2014 1:11 am, edited 1 time in total.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Grimrock 2 Update 2.1.17
Could I ask why on my HumbleBundle page the version is 2.1.18?
md5: 9e796635daf7f24a512c7850b5155db0
md5: 9e796635daf7f24a512c7850b5155db0
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: Grimrock 2 Update 2.1.17
because it's the current version