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Re: [WIP] Under Nemistide

Posted: Mon Nov 10, 2014 8:57 pm
by ninjanerdbgm
I've released an update to the Steam Workshop and Nexus.

Thanks to darkatton reporting some bugs, I managed to fix a pretty serious gamesave issue.

Version 0.29 Changelog

- Fixed a huge bug that crashed the game when trying to save after picking up the watch and gem.
- This issue also happened when picking up the golem orb. That issue is also resolved.
- Added more possible solutions to the math-lever puzzle.

Re: [WIP] Under Nemistide

Posted: Sun Nov 30, 2014 9:30 am
by ninjanerdbgm
Hey guys, a super big update. I encourage people who like horror to try out my mod. I could use the feedback!

Version 0.5 Changelog:

- Added The Lost City
- Added The Prison

Re: [WIP] Under Nemistide

Posted: Mon Dec 08, 2014 2:03 pm
by Spathi
Game crashes when I try to save anywhere.

Under Nemistide - NEW-9-0-5.zip
Game Version: 2.1.18
SpoilerShow

Code: Select all

=== Software Failure ===

[string "Script.lua"]:0: attempt to concatenate field 'id' (a nil value)
stack traceback:
	[string "Script.lua"]: in function 'saveValue'
	[string "Script.lua"]: in function 'saveState'
	[string "GameObject.lua"]: in function 'saveState'
	[string "Map.lua"]: in function 'saveState'
	[string "GameMode.lua"]: in function 'saveGame'
	[string "SaveGameMenu.lua"]: in function 'update'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main c

Re: [WIP] Under Nemistide

Posted: Sat Jan 03, 2015 8:36 pm
by Wuaffel
I'm stuck in the room with the four pressure plates and the 3 switches can anyone give me some tips?

Re: [WIP] Under Nemistide

Posted: Fri Jan 09, 2015 4:09 pm
by Shaf
Activate the pressure plates before activating the switches.

Re: [WIP] Under Nemistide

Posted: Sat Jan 17, 2015 8:43 am
by Wuaffel
That does not really help me

Re: [WIP] Under Nemistide

Posted: Sat Jan 17, 2015 7:55 pm
by Shaf
Wuaffel wrote:That does not really help me
Sorry , Currently I can't test I am having the same save game crashing Spathi reported.
As soon as that issue gets fixed I post better a better hint, it took me a while to figure it out also.

Re: [WIP] Under Nemistide

Posted: Wed Jan 21, 2015 7:47 pm
by Wuaffel
Oh great thanks, really appreaciate it

Re: [WIP] Under Nemistide

Posted: Tue Feb 24, 2015 6:28 pm
by Shaf
I had to reinstall the older Steam Version cannot save with the Latest Nexus version, crashes game immediately with both Steam 2.1.18 Version and NON-DRM 2.1.17 version.
Here's the 4 plate 3 switch solution.
Put Item on NW and SE Plates then Activate Switch on S Wall.
Take Item off NW and SE Plates.
Place Item on SE and SW Plates then Activate Switch on W Wall.
Take items off SE and SW Plates.
Place Item on SW, NE and NE plates and Activate Switch on E Wall.
The NW wall will open, Fight the creatures rthe Activate the switch on the NW Wall. The door on the SW wall will open.

Re: [WIP] Under Nemistide

Posted: Thu Mar 05, 2015 1:15 pm
by Duncan1246
Hello!
I am also working on a mod, and I know it isn't very easy to test himself... so I begin to play it. But the game crashes at the first save. Here are my first remarks (to be continued, if the crashing bug is fixed):
SpoilerShow
Walkthrough Nemistide

Starting with experimented party lev 12 in easy mod (yes, i know, it's unfair, but Fighting isn't the part I prefer in game)

Remarks on the way:
-- too huge amount of barrels in the great entry hall without any purpose, the notes point the existence of the plates, so hidding them is irrelevent and it's boring to destroy them one by one with bare hands.
-- lying note: what is this? a cap and gloves aren't an armor!
-- why so much food? perhaps others places lack it?
-- Aïe!! A save failure:
=== Software Failure ===

[string "Script.lua"]:0: attempt to concatenate field 'id' (a nil value)
stack traceback:
[string "Script.lua"]: in function 'saveValue'
[string "Script.lua"]: in function 'saveState'
[string "GameObject.lua"]: in function 'saveState'
[string "Map.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "SaveGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk