sapientCrow;
The "50 dex char" idea is a pretty simple one. Assuming that one doesn't excessively grinds;
[10 Base]
+5 Character Creation
+2 Ratling Racial
+4 Existing Potions
+14 Crystal Flower Brewed Potions
+10 to +12 Crystal Flowers from Alchemist Herb Growth Ability
+1 Tome of Leadership
+1 Cloak
+2 Necklace
+1 Head
+1 Torso
+1 Legs
+1 Feet
+2 Hands
+4 Mutation (4 Dex out of 13 or 14 levels is probably a shade under average )
+2 Food (2 dex out of 18 cheese pieces (4 or 6 stat ups) is probably a shade over average)
These net you a 61ish dex ratling, which means 51 base evasion;
51 -Base Evasion
53 -Ratling Racial
68 -5/5 Dodge
78 -Shield in off-hand
83 -Knight Class Bonus to Shield
In addition, if you are dead set on taking this to the limit, there is a possible "off-hand" orb that can give an additional +2Dex as well as Evasive trait, which provides a further +5 Evasion.
It basically results in a maxed variant of the dex knight build with 5/5 Light Weapons (Serpent Blade only, 85+ Hit chance, 55 average damage per hit) 5/5 Dodge, 2+/5 Accuracy, rest spent of Crit, Athletics and/or Concentration depending on your play style.
notreally;
Yep, as I explained in the original post, a point of dex is quite more valuable than a point of str but str has so much better synergy with class abilities (STR Crit. Warrior with Scythe, STR DW Rogue, STR Bane/Meteor Barb., STR Barb Thrower) as well as existing weapon options that Dex is pushed too far down the line to be a viable option for the burst damage* part of the party.
*I'll go into party slots and roles in the third part of my dissection, which will be done and checked for language in a few days.
minmay;
Without going into any spoilers;
I'm a very, very irritating player that plays extremely conservatively and always follows the creed of "Sir Robin the Brave". Invisibility (followed by with light/darkness and forcefield) was the spell my caster was spamming most of the time.
It was the rare but extremely deadly face-to-face encounters/ambushes
Remember the teleporting altars which teleported you into the middle of a pack of enemies and your best option was to deal as much damage as possible, as fast as possible?
that prompted me to assign a lower importance to backstab than to raw damage.
I consider "Backstab" (and special attacks by non-warriors) a luxury. I consider the portion of the game where you can set up backstab or special attacks the "normal" part of the game. When they are possible, they speed things up immensely but when it is a crisis moment, the only dependable thing is the raw damage output (and forcefields!).