Page 2 of 2

Re: (Mod) Character Skill Points Reallocation Tome

Posted: Thu Oct 30, 2014 4:48 pm
by vesper8
great mod!

I've been respecing just using the console and not cheating.

I really regret picking "Martial Training" for my minotaur knight.. dunno what I was thinking.. Skull Hunter seems WAY better.

I tried using removeTrait("martial_training") but it doesn't do anything. It looks like you can only use this console command to add/remove traits that are acquires through skills and not the ones you pick at the beginning.

Still.. I assume there must be a different command to alter the skills you pick at the beginning. Do you know what it is by any chance? :)

Re: (Mod) Character Skill Points Reallocation Tome

Posted: Thu Oct 30, 2014 4:53 pm
by NutJob
Heads up, if there's no "weight = x.x" and the champion throws it you'll crash the editor/game; because, gravity. =)

Re: (Mod) Character Skill Points Reallocation Tome

Posted: Thu Oct 30, 2014 4:57 pm
by vesper8
I found it! NM :)

It looks like that particular trait is still using the old name "weapon_specialization"

Re: (Mod) Character Skill Points Reallocation Tome

Posted: Thu Oct 30, 2014 5:04 pm
by Jgwman
NutJob wrote:Heads up, if there's no "weight = x.x" and the champion throws it you'll crash the editor/game; because, gravity. =)
Yeah, I only just realized the component of a duped item would be entirely overridden. I assumed it would import remaining values from the baseObject.

Re: (Mod) Character Skill Points Reallocation Tome

Posted: Sat Nov 08, 2014 6:52 pm
by The cube
You can't use it by holding it and clicking a champion's portrait. Otherwise, awesome work!