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Re: ~Advanced Scripting and Editor Help
Posted: Tue Oct 21, 2014 11:51 pm
by [SMUG]Ipecac
Hello again guys,
I want to add the "secret found" sound to my "secret found" text pop up. I tried making a sound on the map and having the trigger activate it, but the game wen't tits up when I did.
How do I add the sound to my trigger? Thanks
Re: ~Advanced Scripting and Editor Help
Posted: Wed Oct 22, 2014 4:06 am
by MoreDread
can traits be added/removed?
Re: ~Advanced Scripting and Editor Help
Posted: Wed Oct 22, 2014 5:27 am
by SnowyOwl47
MoreDread wrote:can traits be added/removed?
yes
Re: ~Advanced Scripting and Editor Help
Posted: Wed Oct 22, 2014 9:01 pm
by Rubilax
You should revise the boss section. I fumbled around with scripts for 10 minutes with no luck, and Skugga's video solved my problems in 5 minutes.
Re: ~Advanced Scripting and Editor Help
Posted: Wed Oct 22, 2014 9:03 pm
by Rubilax
[SMUG]Ipecac wrote:Hello again guys,
I want to add the "secret found" sound to my "secret found" text pop up. I tried making a sound on the map and having the trigger activate it, but the game wen't tits up when I did.
How do I add the sound to my trigger? Thanks
Just place a floor_trigger where you want a secret to activate, then place the asset 'Secret' somewhere and connect the trigger to it. Be sure to check disable_self.
Re: ~Advanced Scripting and Editor Help
Posted: Thu Oct 23, 2014 2:52 am
by [SMUG]Ipecac
Ha okay, thanks!
I have just been adding playSound("secret") to the display text function. I play with the secret asset as well. Thanks
Re: ~Advanced Scripting and Editor Help
Posted: Fri Oct 24, 2014 12:12 am
by Rubilax
Is there any way to modify an enemy's damage output? I want to make my boss do a bit less damage for difficulty reasons.
Re: ~Advanced Scripting and Editor Help
Posted: Fri Oct 24, 2014 12:53 am
by NutJob
SnowyOwl47 wrote:
JohnWordsworth wrote:Having said that, the following will clone the "Tome of Wisdom" with a new title and description!
Code: Select all
defineObject{
name = "jw_tome_of_wisdom",
baseObject = "tome_wisdom",
components = {
{
class = "Item",
uiName = "Boo Yah!",
gfxIndex = 30,
description = "A mysterious tome that will give you a skill point!",
}
},
}
Be sure to add weight or you'll crash the game if you throw an item that's supposed to interact with gravity.
Code: Select all
defineObject{
name = "jw_tome_of_wisdom",
baseObject = "tome_wisdom",
components = {
{
class = "Item",
uiName = "Boo Yah!",
gfxIndex = 30,
weight = 1.0,
description = "A mysterious tome that will give you a skill point!"
}
}
}
Re: ~Advanced Scripting and Editor Help
Posted: Fri Oct 24, 2014 1:16 am
by JohnWordsworth
Nicely spotted NutJob! I've not really put anything into practice yet (beyond just playing around), so apologies for letting the bug slip in!
Re: ~Advanced Scripting and Editor Help
Posted: Fri Oct 24, 2014 8:17 am
by akroma222
Thanks for sharing the scripty info folks!!
Much appreciated