Items? Drop or carry?

Talk about anything Legend of Grimrock 1 related here.
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Patchumz
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Joined: Fri Mar 02, 2012 6:03 pm
Location: Wonderland

Re: Items? Drop or carry?

Post by Patchumz »

So far the weight hasn't been a problem, it's the actual spaces for items that have been limiting me :P. (Like the mushroom cap things that don't stack)
Dalton
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Joined: Mon Apr 09, 2012 7:36 pm

Re: Items? Drop or carry?

Post by Dalton »

Weight is an issue for me. Are your characters up to the point of carrying around steel armor yet?
technotica
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Joined: Thu Apr 12, 2012 9:39 am

Re: Items? Drop or carry?

Post by technotica »

Do you guys use boxes and bags? I am not very far in yet but I have two bags and a box already, I hope there are a few more later on.
Dalton
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Re: Items? Drop or carry?

Post by Dalton »

Definitely. It prevents clutter.
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Porkdish
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Re: Items? Drop or carry?

Post by Porkdish »

My first time through (and still a bit, the second) I worried over keeping gear for 'later'.

One of the things that impressed me most about the game is the floor/drop mechanics. So many things have ground models and they arrange with such variety. It made it impossible NOT to backtrack routinely and establish a little shrine to gear I might need, or felt reluctant to part with (sentimental).

Every one or two levels I'd move the 'shrine' and this gave me a reason to discard second or third rate stuff.

Image

Amazing detail by the developers, wonderful stuff.
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Saice
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Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Items? Drop or carry?

Post by Saice »

Dalton wrote:Food is heavy so I would say let a fighter carry it. My mage carries scrolls, notes, herbs, and basically anything that's lightweight but takes up an annoying amount of inventory space.
scrolls? Notes? BAH no need to carry them just make your own notes and save space.
SpoilerShow
Well actually there are a few scrolls you have to cart around for a short time.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
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gasgas
Posts: 124
Joined: Tue Mar 13, 2012 10:51 pm

Re: Items? Drop or carry?

Post by gasgas »

SpoilerShow
Things I didn't need during my playthrough: scrolls, spells, potion recipes, ammunitions (a part from those you use), a large portion of my food, a couple of sacks were enough to keep for safety, empty crates/sacks, toorum's notes, already used gems (save the red one for an iron door I believe), more than a couple of torches (you can basically replace your torch once you find one on the wall each time), treasures found I think, excessive ingredients like the slime balls or cave nettle (i only used health and energy potions, speed potions for the warrior's challenge). Compass.
Things I needed: just what my characters wear, if i didn't plan to get heavy armor on my fighter or light on my rogue I tossed the pieces away, I only needed one weapon each character, I had a missile weapon speacialist rogue and I threw all the daggers away, you need the fireball sword for a puzzle and the bone amulet for another, the rest you can throw away, I also didn't need torches because I used the light spell. You need rocks, a arrow a skull a key for a puzzle also. But regarding equippable stuff you could throw away what you're not using at the moment.
dark
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Joined: Tue Mar 27, 2012 9:51 pm

Re: Items? Drop or carry?

Post by dark »

Dalton wrote:Food is heavy so I would say let a fighter carry it. My mage carries scrolls, notes, herbs, and basically anything that's lightweight but takes up an annoying amount of inventory space.
That’s one of the issues I have with the game, inventory management. And the scrolls taking up way to much space. You want to drop them but you’re afraid that you might forget the spell combo for it. This is where I really wish that you could scribe spells and cast them. The other issues I have is my Minator wearing heavy armor. It’s so damn heavy that he can’t carry much at all. There really needs to be some kind of str rings or gauntlets in the game to help him offset that weight problem.

BTW, you dont need torches if you find the Mage Orb. it gives of fa blue light so thats a big plus too.
dark
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Re: Items? Drop or carry?

Post by dark »

technotica wrote:Do you guys use boxes and bags? I am not very far in yet but I have two bags and a box already, I hope there are a few more later on.
Bags dont hold as much, but they dont weigh anything either. boxes weigh about 3KG if I recall. I use bags when ever possible.
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Saice
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Location: Level 14 Mount Grimrock

Re: Items? Drop or carry?

Post by Saice »

dark wrote:
Dalton wrote:Food is heavy so I would say let a fighter carry it. My mage carries scrolls, notes, herbs, and basically anything that's lightweight but takes up an annoying amount of inventory space.
That’s one of the issues I have with the game, inventory management. And the scrolls taking up way to much space. You want to drop them but you’re afraid that you might forget the spell combo for it. This is where I really wish that you could scribe spells and cast them. The other issues I have is my Minator wearing heavy armor. It’s so damn heavy that he can’t carry much at all. There really needs to be some kind of str rings or gauntlets in the game to help him offset that weight problem.

BTW, you dont need torches if you find the Mage Orb. it gives of fa blue light so thats a big plus too.
Paper? Pen?
I did not keep any unneeded scrolls or notes because I just jotted the information down.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
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