Alaric wrote:I don't know about that. $49.95 seems a bit high. I am very much for developers making a ton of money, and it is obvious that all of us here want this game, yet we must admit that we are a niche crowd. In order to bring in more players, and thus make more money, the game has to have a fairly low barrier to entry, including the price aspect of it. I'd say a $20 to $30 price tag would be a lot more in line with that people are prepared to pay.
Are you me? I was thinking about the same thing, with same prices, just with euros as the currency...
If you're putting your game up on Steam, then it MUST have a fairly low price. The millions and millions users on Steam are pretty much adjusted to those ridicilously low prices and discounts. As you said, they are more adjusted to those low barrier entries, so they're not expecting an indie game to cost more than 25. Yes, I'd say even 30 is too much, 24.99 would be the limit. I'd consider 19.99 a safe price on Steam.
Relying solely on a niche market is... not very good, especially for your first release.
Isaac wrote:Alaric wrote:...
Its not an ideal world ~it
should be more, but you can't compete with something like Skyrim except with a niche audience of rabid fans. It's like a 'mom & pop' grocery trying to compete with Walmart.
My thought was $29. You can get by on bulk sales... there are a lot more prospective buyers now than then.
(Even $29 might be steep... Jeff Vogel has dropped his prices down to $20 for new games and $15 for older ones.)
LoG isn't going to be competing with huge AAA titles like Skyrim... no way, there's just no sense or point in doing so. This is an indie game, coming pretty much out of the bushes for the mainstream audience. It's the success and not the competition we're interested in. LoG sells fairly well, Almost Human gets rich enough and makes more games for people like us, and everyone is happy.
Speaking of Jeff Vogel, he is in a pretty interesting situation in the gaming market. It's like he has this own little loop hole, where he can release the same game, with just more polish and a new story, and it will still sell better than most newcomer indie titles. I guess that's what you get for doing your own stuff for +17 years...
He is also selling his games MUCH cheaper on Steam than on his own site, for example. Avadon: The Black Fortress is a whopping $20 on his site, but only $6.99 on Steam... Check out the prices for yourself.
Their site:
http://www.spiderwebsoftware.com/mm5/me ... adon_Games
Steam:
http://store.steampowered.com/app/112100/
So basically, with this, he is taking advantage of two different audiences, both old
and new. The new ones flock to the cheap Steam version, and his old loyalist fans will keep buying his games on his site... I'd say its remarkably well played, something to take note from, guys.