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Re: The Class Update!

Posted: Mon Oct 13, 2014 10:18 pm
by zeltak
I play also mostly with all human groups, but I just love ratling/skaven/rat -race so much, that at least one is a no-brainer. I'm actually thinking that maybe I'll do 4 ratlings for my first run. But then again those new portraits for insectoids (those few we've seen..) looked awesome, so I don't know..

Re: The Class Update!

Posted: Mon Oct 13, 2014 10:25 pm
by Sir Tawmis
I love mixing it up! So I will have one human (to represent myself!), and then who knows what else!

Re: The Class Update!

Posted: Mon Oct 13, 2014 10:35 pm
by diceman
Keeper wrote:
diceman wrote:Now the true question is, how many limbs do insectoids actually have?! :shock:
It's FUSION! Jeff-Goldblum-Style!
Actually, this is making me want to play an Insectoid, after all. I'm gonna call him "Brundlefly".

Re: The Class Update!

Posted: Mon Oct 13, 2014 10:58 pm
by minmay
I believe there's a hint at the secret class in grimrock2.dat.

Re: The Class Update!

Posted: Mon Oct 13, 2014 11:09 pm
by Tobias Reach
Does anyone know if they've said anything about a default party like they had in the first Grimrock? For a first run I'd rather jump right in than spend two hours at a character creation screen. Curse my indecisive mind!

Re: The Class Update!

Posted: Mon Oct 13, 2014 11:09 pm
by Chimera005ao
Sucks to be me, because most of the time, when playing RPGs, I go for the humanoid option, since I can best identify with a character roughly looking myself.
That's funny, I'm the opposite.
Now the true question is, how many limbs do insectoids actually have?! :shock:
I'd guess the same number as the other races, to keep things even. But you never know...
Does anyone know if they've said anything about a default party like they had in the first Grimrock? For a first run I'd rather jump right in than spend two hours at a character creation screen. Curse my indecisive mind!
Since every class can learn a bit of everything, and all the race/class combinations seem they are meant to be viable, I'd like if they had random party generation instead of a 'default'
They've said:
If you can’t make up your mind about some aspect of character creation you can also let the fate decide: name, race, class, attribute scores, skills and traits can all be randomized if you so prefer.
But the question is whether you have to hit random on all of those (or any of them) or if there's a way to skip character customization with all random.

Re: The Class Update!

Posted: Tue Oct 14, 2014 12:44 pm
by akroma222
Wow! What an update AH :D
People now losing their minds drawing up moch parties :twisted:
Definite increase in re playability (coming from someone who played the original 20+ times lol)
Cant wait till tomorrow hehehehe

Akroma

Re: The Class Update!

Posted: Tue Oct 14, 2014 1:37 pm
by Komag
Yes, there is a default party

Re: The Class Update!

Posted: Tue Oct 14, 2014 1:48 pm
by Dr.Disaster
Chimera005ao wrote:
Does anyone know if they've said anything about a default party like they had in the first Grimrock? For a first run I'd rather jump right in than spend two hours at a character creation screen. Curse my indecisive mind!
Since every class can learn a bit of everything, and all the race/class combinations seem they are meant to be viable, I'd like if they had random party generation instead of a 'default'
They've said:
If you can’t make up your mind about some aspect of character creation you can also let the fate decide: name, race, class, attribute scores, skills and traits can all be randomized if you so prefer.
But the question is whether you have to hit random on all of those (or any of them) or if there's a way to skip character customization with all random.
There is a default party and it's really viable; completed my first beta playthrough with it.

Now if you want to go totally random that's pretty easy to do in character selection
- select the 1st player slot and click the dices beside "Name", "Race", "Class", "Attributes", "Traits" and "Skills"
- repeat for the number of characters you like to have and start the game

Re: The Class Update!

Posted: Tue Oct 14, 2014 3:06 pm
by thomast8991
I started a Google Sheet with all the info I've seen (so far) on Races, Classes, Traits and Skills. I haven't gotten to the Skills section yet, but thought this might help people deciding on their starting party.

https://docs.google.com/spreadsheets/d/ ... sp=sharing