ooook ..
13:50 in with 3 lvl 42 chars and 1 lvl 49, found 50 secrets yet, killed the dragon, plundered the treasure room, working my way back up again and i'm now offiically stuck on lvl 9. I exhausted and finished all other paths so this is the only route i can go now.
In upper left corner of lvl 11 i got 2 pits i can climb up (marked as notes):
First pit leads to stairs going from 10 to 9.
By going up my party is ported from 9 back to 10 right before that stair; i can see it happen on the map. A dead end.
Second pit leads to a fountain, an altar of vi, stairs up to 9 and a closed hidden door (the map spell revealed the room). No idea how to open it, cause there is nothing (beside fountain and altar) to interact with.
Going up that stairs brings me to 9 to a closed gate and a closed pit before it. Past the gate i can see a button, a pressure plate and an open pit beside it which is not on the map yet. That empty square on the map piece is the target the 1st stairs lead up to and port me down again (see above)
Now when i place an item thru the gate onto the pressure plate the pit my party stands on opens and i fall into spikes. From down here i can see the other open pit in the ceiling (notes mark both) plus map spell reveals another closed hidden door/area here (notes mark them; again nothing to interact with and open it).
Now when i try to climb the second pit .. i just can't ..
So i climb back up the first pit and see a frsh spawned snail behind the gate, taking up the room i need to climb up
Well .. ok .. me not dump so i go kill that snail with 2 leap-hits + falls into spikes.
I go up once more to check that the snail is gone (it is) so i go back down and try again to climb the second pit .. once again i can't .. because each time i walk under that pit another freaking snail get's spawned.
This mean's i'm dead-locked because i walked/climbed/jumped all other paths and pits; no other way left to follow.
The map itself has a nice layout and great puzzles; really tricky at times. Lots of fun to play!
Food is fine; since i'm the explorer-type i tend to stockpile when i can and i got plenty yet. Now water could be used up about half as fast as it is. I got 6 waterskins plus use 4 flasks for water and still i need to break off exploring and visit a fountain to restock on water rather soon; it's a bit annoying on the micro-management front.
What you really need to do is tone down those xp rewards; especially this xp-producing spells. Each time Sancsaron casts a spell he gets XP; no wonder he's 7 lvls above the rest. Due to this huge gap the other characters gain massive bonus xp i.e. triggering a secret can result in a tripple-lvl-up (3 levels at once!) for Contar, Mork and Yennica!
Due to this xp overload the combat is totally boring.
My party is so above and beyond anything the game could possibly throw at me ..