Welcome to the Grimrock2 subforum!
Re: Welcome to the Grimrock2 subforum!
That sounds wise. It's better to take your time to get things done nicely.
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Re: Welcome to the Grimrock2 subforum!
the simple idea that you already have an idea of a release date is fantastic.
we are all with you, almost human! take care!
we are all with you, almost human! take care!
ad&d / ff / d&d
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Re: Welcome to the Grimrock2 subforum!
One thing I've learned about creating happy customers is under promise / over deliver. Too many games now days over promise and then release early full of bugs that need squishing, usually followed by many pages of forum rants by dissatisfied customers. I think Almost Human is going about it the right way. When it's ready they will let everyone know.petri wrote:We have an idea but we don't want to shackle ourselves with an arbitrary release date by announcing it too early.leewroy wrote:Any idea when will be the release date?
Re: Welcome to the Grimrock2 subforum!
Oh. In that case, I think we can promise that Grimrock 2 will be out in the year 2153 (note: release date might be shifted to an earlier date!).Ryeath_Greystalk wrote:One thing I've learned about creating happy customers is under promise / over deliver.
Steven Seagal of gaming industry
Re: Welcome to the Grimrock2 subforum!
Ok, if no one gives a date, I´ll take a guess: near Christmas.
Let's see if my crystal ball is working well.
Let's see if my crystal ball is working well.
Re: Welcome to the Grimrock2 subforum!
Ha, guess that's what the release date. According to my calculations (3 new people) and has already shown to work and considerations, I estimate that it will be by March 2014
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Re: Welcome to the Grimrock2 subforum!
Great to hear that you're not fixated on a public release date and are focusing on the quality of the product.
A minor suggestion, not really worthy of starting a whole new thread for - but I think it would be cool when you come to 'expand' the LOG2 discussion boards around release if the 'Modding' (discussion about the editor and modding) and 'Mod News' (posts about released mods) boards could be separate. It's only a tiny thing, but it would be nice to be able to decide to read one or the other at a given time.
A minor suggestion, not really worthy of starting a whole new thread for - but I think it would be cool when you come to 'expand' the LOG2 discussion boards around release if the 'Modding' (discussion about the editor and modding) and 'Mod News' (posts about released mods) boards could be separate. It's only a tiny thing, but it would be nice to be able to decide to read one or the other at a given time.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Welcome to the Grimrock2 subforum!
That sounds like a good idea. The modding forum has been quite crowded.JohnWordsworth wrote:Great to hear that you're not fixated on a public release date and are focusing on the quality of the product.
A minor suggestion, not really worthy of starting a whole new thread for - but I think it would be cool when you come to 'expand' the LOG2 discussion boards around release if the 'Modding' (discussion about the editor and modding) and 'Mod News' (posts about released mods) boards could be separate. It's only a tiny thing, but it would be nice to be able to decide to read one or the other at a given time.
Steven Seagal of gaming industry
Re: Welcome to the Grimrock2 subforum!
Hey!
have you thought about 3d cutscenes introducing new enemies? (just like doom3) or presenting new game areas? I think Grimrock 1 was defective in that way...
have you thought about 3d cutscenes introducing new enemies? (just like doom3) or presenting new game areas? I think Grimrock 1 was defective in that way...
Re: Welcome to the Grimrock2 subforum!
Talking about Doom 3, does Legend of Grimrock use stencil shadowing too?