Re: [MOD] Excalibar
Posted: Thu Aug 08, 2013 1:06 pm
Yeah, it is.
SpoilerShow
The way you start the module isn't cool. Guess I already give up. 

I did not realise there was a security implication, I have now zipped it here http://nationaltraffic.co.uk/DungeonofExcalibarS16.zip in accordance with your commenteLPuSHeR wrote:Why not using a compressed package? LIke zip or so. I am not saying that's for compression gains but to be able to crc-check the file.