[MOD] Excalibar

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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leewroy
Posts: 532
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] Excalibar

Post by leewroy »

Yeah, it is.
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The way you start the module isn't cool. Guess I already give up. :(
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Halluinoid
Posts: 165
Joined: Tue Apr 02, 2013 7:08 pm
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Re: [MOD] Excalibar

Post by Halluinoid »

eLPuSHeR wrote:Why not using a compressed package? LIke zip or so. I am not saying that's for compression gains but to be able to crc-check the file.
I did not realise there was a security implication, I have now zipped it here http://nationaltraffic.co.uk/DungeonofExcalibarS16.zip in accordance with your comment

early levels of the game are shown at https://www.facebook.com/photo.php?v=10201816247511550 CHAPTER ONE of the game is at: http://youtu.be/_axUSYHDS-Q

getting further in the game is shown on Photobucket if you are interested http://s1129.photobucket.com/user/falko ... B.mp4.html and http://s1129.photobucket.com/user/falko ... B.mp4.html :ugeek:
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