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Re: [WIP] Oriental Weapons Pack
Posted: Mon Jul 29, 2013 12:43 pm
by undeaddemon
Yes JW, very tempting -
Re: [WIP] Oriental Weapons Pack
Posted: Tue Jul 30, 2013 3:56 am
by Hustin
You need a wakizashi
Re: [WIP] Oriental Weapons Pack
Posted: Tue Jul 30, 2013 8:02 am
by bongobeat
It's decided, I have integrated them in my mod...
by the way, there is an issue in the item definition of the quarterstaff:
Code: Select all
defineObject{
name = "ow_quarterstaff",
class = "Item",
uiName = "Quarterstaff",
description = "A fast and efficient blunt weapon which increases the wielders evasion while armed.",
model = "mod_assets/oriental_weapons/models/quarterstaff.fbx",
gfxAtlas = "mod_assets/oriental_weapons/gui/ow_icons.tga",
gfxIndex = 0,
attackPower = 7,
accuracy = 3,
skill = "unarmed",
it should be
instead of
thanks for your work!
Re: [WIP] Oriental Weapons Pack
Posted: Tue Jul 30, 2013 8:24 am
by JohnWordsworth
@Undeaddemon: Thanks
.
@Hustin: Added to the list. Next time I get some time to model, I'll get to work on a Wakizashi.
@BonboBeat: Great to hear that you're using them!
Thanks for the spot on the Quarterstaff. Have changed my local version and it will be fixed in the next version. I don't know if the skill makes a difference if the requiredLevel is 0 or not, but will fix it anyway. I'm contemplating making the staff work from the 'staves' skill, but only Mages have that. Although, I was thinking if you have Staves then you get an additional bonus to your protection when equipped...
Re: [WIP] Oriental Weapons Pack
Posted: Tue Jul 30, 2013 9:31 am
by bongobeat
why not, as always the mage isn't well protected
well, It wouldnt change anything, but if you insert a require level > 0 then the weapon is unusable because the game didn't recognize this skill.
when i ve test it i set a required level to 7, but I didnt see that the skill is unarmed instead of unarmed_combat. So in game I couldn't use it, I was going to have a headache when I see "owww, it's the wrong skill name!"
Re: [WIP] Oriental Weapons Pack
Posted: Sat Aug 03, 2013 3:44 am
by akroma222
Awesome stuff!! Thank you John
Re: [WIP] Oriental Weapons Pack
Posted: Mon Aug 05, 2013 6:57 am
by JohnWordsworth
Thanks for the feedback guys
. Have been away for a few days, but got a bit more time this evening to add some more items and change things up.
* Changed install process:
You must now create a script entity called ow_script and paste the provided script into your dungeon! If you want to use the special features.
* Added a Wakizashi. If you wield both the Wakizashi and the Katana you get an evasion bonus equal to 3 + ceil(Sword Skill / 4).
* Added 4 egg shell bombs (Fire, Ice, Poison, Shock) which are basically weaker versions of the standard bombs so you can give out more of them.
* Quarterstaff now uses the staves skill and gives an evasion bonus of 3 + ceil(Staves Skill / 4). Makes this a defensive item for mages.
* Fixed bug where wall hooks would not accept a quarterstaff.
Mod Link again for the Lazy
Re: [WIP] Oriental Weapons Pack
Posted: Wed Aug 07, 2013 6:24 am
by JohnWordsworth
Added a 'Three Section Staff'. Also made the quarterstaff a reach weapon so that Mages can have a bit of fun from the back row (even if they are unlikely to do much damage with them).
Re: [WIP] Oriental Weapons Pack
Posted: Wed Aug 07, 2013 4:23 pm
by bongobeat
Good works, it's becoming a great item mod, for an oriental story mod.
Did you plan to make some oriental decoration too? like japanese paper wall or something?
Re: [WIP] Oriental Weapons Pack
Posted: Fri Aug 09, 2013 7:28 am
by JohnWordsworth
That's a nice idea BongoBeat. I hadn't really thought about doing more than weapons, but after I've added a bunch more weapons to the pack, I might consider an 'Oriental Decorations' pack too...