[WIP] Oriental Weapons Pack

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: [WIP] Oriental Weapons Pack

Post by undeaddemon »

Yes JW, very tempting -
:D
Hustin
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Joined: Thu May 31, 2012 7:26 am

Re: [WIP] Oriental Weapons Pack

Post by Hustin »

You need a wakizashi :P
bongobeat
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Re: [WIP] Oriental Weapons Pack

Post by bongobeat »

It's decided, I have integrated them in my mod... :(
:D


by the way, there is an issue in the item definition of the quarterstaff:
SpoilerShow

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defineObject{
	name = "ow_quarterstaff",
	class = "Item",
	uiName = "Quarterstaff",
	description = "A fast and efficient blunt weapon which increases the wielders evasion while armed.",
	model = "mod_assets/oriental_weapons/models/quarterstaff.fbx",
	gfxAtlas = "mod_assets/oriental_weapons/gui/ow_icons.tga",
	gfxIndex = 0,
	attackPower = 7,
	accuracy = 3,
	skill = "unarmed",
it should be

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skill = "unarmed_combat",
instead of

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skill = "unarmed",
thanks for your work! :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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JohnWordsworth
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Location: Devon, United Kingdom
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Re: [WIP] Oriental Weapons Pack

Post by JohnWordsworth »

@Undeaddemon: Thanks :).

@Hustin: Added to the list. Next time I get some time to model, I'll get to work on a Wakizashi.

@BonboBeat: Great to hear that you're using them! :) Thanks for the spot on the Quarterstaff. Have changed my local version and it will be fixed in the next version. I don't know if the skill makes a difference if the requiredLevel is 0 or not, but will fix it anyway. I'm contemplating making the staff work from the 'staves' skill, but only Mages have that. Although, I was thinking if you have Staves then you get an additional bonus to your protection when equipped...
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
bongobeat
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Location: France

Re: [WIP] Oriental Weapons Pack

Post by bongobeat »

why not, as always the mage isn't well protected :D

well, It wouldnt change anything, but if you insert a require level > 0 then the weapon is unusable because the game didn't recognize this skill.

when i ve test it i set a required level to 7, but I didnt see that the skill is unarmed instead of unarmed_combat. So in game I couldn't use it, I was going to have a headache when I see "owww, it's the wrong skill name!"
:D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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akroma222
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Re: [WIP] Oriental Weapons Pack

Post by akroma222 »

Awesome stuff!! Thank you John :D :D
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JohnWordsworth
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Re: [WIP] Oriental Weapons Pack

Post by JohnWordsworth »

Thanks for the feedback guys :). Have been away for a few days, but got a bit more time this evening to add some more items and change things up.
SpoilerShow
Image
* Changed install process: You must now create a script entity called ow_script and paste the provided script into your dungeon! If you want to use the special features.
* Added a Wakizashi. If you wield both the Wakizashi and the Katana you get an evasion bonus equal to 3 + ceil(Sword Skill / 4).
* Added 4 egg shell bombs (Fire, Ice, Poison, Shock) which are basically weaker versions of the standard bombs so you can give out more of them.
* Quarterstaff now uses the staves skill and gives an evasion bonus of 3 + ceil(Staves Skill / 4). Makes this a defensive item for mages.
* Fixed bug where wall hooks would not accept a quarterstaff.

Mod Link again for the Lazy
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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JohnWordsworth
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Re: [WIP] Oriental Weapons Pack

Post by JohnWordsworth »

Added a 'Three Section Staff'. Also made the quarterstaff a reach weapon so that Mages can have a bit of fun from the back row (even if they are unlikely to do much damage with them).
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Image
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
bongobeat
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Location: France

Re: [WIP] Oriental Weapons Pack

Post by bongobeat »

Good works, it's becoming a great item mod, for an oriental story mod.
Did you plan to make some oriental decoration too? like japanese paper wall or something? :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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JohnWordsworth
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Re: [WIP] Oriental Weapons Pack

Post by JohnWordsworth »

That's a nice idea BongoBeat. I hadn't really thought about doing more than weapons, but after I've added a bunch more weapons to the pack, I might consider an 'Oriental Decorations' pack too...
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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