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Re: [MOD] Dark Temple
Posted: Sat May 04, 2013 10:58 am
by Grimfan
This mod's pretty good but some of the puzzles can be a bit obtuse and I've become stuck in the Labyrinth of Good and Evil levels (levels 6/7 I think). Does anyone know what the levers in the Crab Maze open/do because they don't seem to do jack in my game?
Re: [MOD] Dark Temple
Posted: Sat May 04, 2013 4:44 pm
by leewroy
I don't remember very well, but I´ve got stuck sometimes too. You have to backtrack most of the times you press a plate or hit a switch, 'cause most of the times it opens sections far from where you are. I remember, tough, that it happens at some point in this part of the game.
Re: [MOD] Dark Temple
Posted: Sun Jun 16, 2013 7:00 pm
by Pecen
Anybody remember, where is hidden Light Key in doublelevel 6/7? Im circling around again and again but still not found the "hidden place in a long corridor"
Edit: Found 9 skulls, 7 treasures and 18 secrets.. still missing the key on lvl 7 and one secret in prison
Re: [MOD] Dark Temple
Posted: Sun Jun 16, 2013 11:14 pm
by Cobra82asd
There are many spiders into the dungeon?
Re: [MOD] Dark Temple
Posted: Mon Jun 17, 2013 12:05 am
by leewroy
Pecen wrote:Anybody remember, where is hidden Light Key in doublelevel 6/7? Im circling around again and again but still not found the "hidden place in a long corridor"
Edit: Found 9 skulls, 7 treasures and 18 secrets.. still missing the key on lvl 7 and one secret in prison
Hmm...I replayed this module some days ago, but I don't remember exactly, at least not right now. What I know is that this module is full of backtracking, mainly in these two levels. Sometimes you move a lever in one place and a secret passage opens FAR away from it. I made the "good" end this time, but I missed a lot of stuff and cheated to reach it
Btw, I guess you're the first to one to find the 9th skull. I only found 8, and seems that most of the people too
To the guy above: yes, there are spiders, but not a big deal. Less that I like
Re: [MOD] Dark Temple
Posted: Tue Jun 18, 2013 8:09 pm
by Pecen
leewroy wrote:Pecen wrote:Anybody remember, where is hidden Light Key in doublelevel 6/7? Im circling around again and again but still not found the "hidden place in a long corridor"
Edit: Found 9 skulls, 7 treasures and 18 secrets.. still missing the key on lvl 7 and one secret in prison
Hmm...I replayed this module some days ago, but I don't remember exactly, at least not right now. What I know is that this module is full of backtracking, mainly in these two levels. Sometimes you move a lever in one place and a secret passage opens FAR away from it. I made the "good" end this time, but I missed a lot of stuff and cheated to reach it
Btw, I guess you're the first to one to find the 9th skull. I only found 8, and seems that most of the people too
To the guy above: yes, there are spiders, but not a big deal. Less that I like
Well, with help from mr.google i found the latest secrets(the secret button in lvl6 was very good hidden) and it was definitely worth for it, i didnt expect too much additional content
Btw here are the skulls , if i could only remember, where they all have been
http://i.imgur.com/Lmxd4GT.jpg?1
Re: [MOD] Dark Temple
Posted: Wed Jul 24, 2013 4:43 am
by lurker
Just finished. You definitely want to find all of the secrets and treasures. That path goes on much, much longer than the other route.
You get some absolute ridiculous weapon along the way that pretty much kills everything with one swing... until the boss. That guy needed hundreds of hits to kill. But the rewards are also ridiculous.
Puzzles were just right. Just when I was about to give up I had a revelation and moved forward.
The ghost door probably had me stumped the longest.
Very well done and thank you!
Re: [MOD] Dark Temple
Posted: Mon Sep 09, 2013 9:54 pm
by Oblib
Hello !
First, sorry for my language, I'm french.
I'm stuck in the second level.. =(
I think I must run across the opening and closing trapdoors, but that's impossibruu !
I don't find the way to close it... I remove all the torche but that' don't change anything..
Pleaaase, what's the solution ?
Re: [MOD] Dark Temple
Posted: Mon Sep 09, 2013 11:09 pm
by Dr.Disaster
Oblib wrote:I think I must run across the opening and closing trapdoors, but that's impossibruu !
As far as i recall it it IS possible to traverse these four pits at least from south to north, yet the timing is very very important.
btw i also have to redeem a claim i once made: there are indeed 9 skulls!
Just visited these pits again and guess what i sighted beside them .. oh what a mean place to put something
Re: [MOD] Dark Temple
Posted: Mon Sep 16, 2013 9:56 pm
by eLPuSHeR
I am stuck here... Any help would be greatly appreciated.