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Re: DarkDale: Betrayal

Posted: Fri Apr 19, 2013 2:40 am
by Diarmuid
Hahaha that was genuinely funny.

On a more serious note, of course this somewhat of a Grimrock clone, I won't insult people's intelligence pretending it's not. It's just that Legend of Grimrock itself doesn't have much lessons to give in terms of cloning... (and that's said with a warm smile). :)

Re: DarkDale: Betrayal

Posted: Wed May 08, 2013 4:05 pm
by Diarmuid
Hello friends,

here's our first developper update, some more info on the game, a short video and a first sketch of the world map: http://www.darkdale.net/2013/05/developer-update-1/

:)

Re: DarkDale: Betrayal

Posted: Wed May 08, 2013 7:16 pm
by Komag
This is looking incredible! I love the map, so nice to look at up close (although I think the roads are just a bit too curvy with long sweeping curves). The editor looks very promising and user friendly, nice!

I'm totally looking forward to this project. Unfortunately I cannot help with it, no time, but I very sincerely hope you are able to see it through to full fruition :)

Re: DarkDale: Betrayal

Posted: Thu May 16, 2013 5:33 am
by JohnWordsworth
Can't have enough Dungeon Crawling action. And Grimrock has definitely shown that there is a hungry market out there interested in playing new creations based on this old dynamic.

Best of luck with DarkDale!

Re: DarkDale: Betrayal

Posted: Thu May 23, 2013 8:13 pm
by Diarmuid
Thanks for the encouraging comments guys! Another update is online on our dev blog, introducing the items system: http://www.darkdale.net/2013/05/items-first-look/.

:)

Re: DarkDale: Betrayal

Posted: Fri May 24, 2013 3:41 pm
by Komag
Sounds very interesting and well thought out!

Re: DarkDale: Betrayal

Posted: Fri May 24, 2013 6:32 pm
by Neikun
The silhouette swords fills me with nostalgia, as I recall my elementary school days doodling swords because work was easy.

Re: DarkDale: Betrayal

Posted: Tue May 28, 2013 1:47 pm
by Andyd77
Looks very interesting !
Can't wait to play more dungeon crawler RPGs.

And I love Dungeon Master "Clones" so there is nothing to complain about that - If you know what I mean ;)

Keep up the good work!

Regards
Andy

Re: DarkDale: Betrayal

Posted: Sat Jun 01, 2013 4:30 pm
by Diarmuid
Thanks for the encouragement, Andy!

I've just posted a new update on the classes system: http://www.darkdale.net/2013/06/classes-in-darkdale/ . :)

Re: DarkDale: Betrayal

Posted: Sat Jun 01, 2013 10:39 pm
by Komag
I love it, good plan :) (and I LOVE the bat!)