
But, great work Germanny! The wallset is awesome, so modern yet so faithful to the original!
Ach du warst das? Ist das fertig geworden?Wanderer wrote:letztes mal bei NWN modeliert für sonen Amberstar Remake
Dankeschön^^ Und ja, der Fehler ist mir damals auch ins Auge gestochen.Phitt wrote:Congratulations, awesome wallset! So great to see this released finally. Dungeon Master is the reason why I love Grimrock so much, it's certainly among my personal top ten games. Brings back good memories.
Oh, und ich bin auch deutsch. Kann sich noch jemand an den 'Gewoeble' Schreibfehler (statt Gewölbe) in der deutschen DM Version erinnern?
It´s crypted, xanathar xD Thx again, there is more stuff in production - i am pretty fast ATM.Xanathar wrote:Either it's encrypted, or I definetely don't grasp German![]()
But, great work Germanny! The wallset is awesome, so modern yet so faithful to the original!
Yes, i realized that. I did a mistake in the object.lua at the door definitions. I set explicit names for the helper object.Grimfan wrote:Hi germanny, there is a small problem with your wallset.
I tried putting two breakable wooden doors on a level of my dungeon and while the first one worked fine as soon as the second one was broken I CTD'd. This also happened when I tried it with a breakable portcullis. Now I'm assuming that the problem is to do with the dm_helper (such as trying to spawn a second dm_helper when one is already in existence) but I haven't looked into it and it doesn't happen with your breakable walls so it might be some other issue (it might also be my computer but I doubt it).
Anyway, thanks again for the great wallset!
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spawn("doorchecker_wood", self.level, self.x, self.y, 2, "doorchecker_wood")
and remove the name option, should look this way:
spawn("doorchecker_wood", self.level, self.x, self.y, 2)
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spawn("doorchecker_iron", self.level, self.x, self.y, 2, "doorchecker_iron")
Do as above:
spawn("doorchecker_iron", self.level, self.x, self.y, 2)
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spawn("checker_broken", self.level, self.x, self.y, 2, "checker_broken")
Removed:
spawn("checker_broken", self.level, self.x, self.y, 2)