[Release] Dungeon Master wallset resorce v3.0
Re: [Release] Dungeon Master wallset
Either it's encrypted, or I definetely don't grasp German
But, great work Germanny! The wallset is awesome, so modern yet so faithful to the original!
But, great work Germanny! The wallset is awesome, so modern yet so faithful to the original!
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [Release] Dungeon Master wallset
Ach du warst das? Ist das fertig geworden?Wanderer wrote:letztes mal bei NWN modeliert für sonen Amberstar Remake
Habe das mal angespielt damals.
Dankeschön^^ Und ja, der Fehler ist mir damals auch ins Auge gestochen.Phitt wrote:Congratulations, awesome wallset! So great to see this released finally. Dungeon Master is the reason why I love Grimrock so much, it's certainly among my personal top ten games. Brings back good memories.
Oh, und ich bin auch deutsch. Kann sich noch jemand an den 'Gewoeble' Schreibfehler (statt Gewölbe) in der deutschen DM Version erinnern?
Well, better we write in english..
It´s crypted, xanathar xD Thx again, there is more stuff in production - i am pretty fast ATM.Xanathar wrote:Either it's encrypted, or I definetely don't grasp German
But, great work Germanny! The wallset is awesome, so modern yet so faithful to the original!
BTW, managed to make doorbuttons. The click-area is already pullchain, but WTF^^
Find it better and it fits the DM-style.
SpoilerShow
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Release] Dungeon Master wallset
Great wallset germanny. I'm may not remake a DM game but I'm definitely going to be using this wallset. It is perhaps the most comprehensive one I've seen to date.
I just realized. There are an awful lot of people from western Europe and Canada on these boards. it just shows how global this game is.
EDIT: Wait, those door buttons aren't up on nexus yet are they?
I just realized. There are an awful lot of people from western Europe and Canada on these boards. it just shows how global this game is.
EDIT: Wait, those door buttons aren't up on nexus yet are they?
Re: [Release] Dungeon Master wallset
@Germanny: No, it was a homage to Thalion and included the first City of Amberstar (Twinlake) with all Quests and NPCs and so on. At this time NWN2 was released and the Editor was completly another one than the NWN1. So an import was impossible to continue the work.
This is one of the reasons why I stopped now modding AP2 till LoG2-Editor is released.
Another reason is the "Forest Ogre" doesnt that sound like there will be an outddor Tileset in LoG2? . Where is a Forest Ogre there should be a Forest too I think
This would make the work on AP2 (along with other things LoG2 will support with the new editor) much easier...
lg Wanderer
Edit: But I am ok with that (waiting of LoG2 to continue) so I have time now to test or play released Mods I still didnt played , going further into 3DModelling (I think I will neeed this for some Objects I might create for AP2).
This is one of the reasons why I stopped now modding AP2 till LoG2-Editor is released.
Another reason is the "Forest Ogre" doesnt that sound like there will be an outddor Tileset in LoG2? . Where is a Forest Ogre there should be a Forest too I think
This would make the work on AP2 (along with other things LoG2 will support with the new editor) much easier...
lg Wanderer
Edit: But I am ok with that (waiting of LoG2 to continue) so I have time now to test or play released Mods I still didnt played , going further into 3DModelling (I think I will neeed this for some Objects I might create for AP2).
My first LoG-Mod: Abandoned Places 2
Re: [Release] Dungeon Master wallset
Great work! Thank you for this.
Re: [Release] Dungeon Master wallset
Hi germanny, there is a small problem with your wallset.
I tried putting two breakable wooden doors on a level of my dungeon and while the first one worked fine as soon as the second one was broken I CTD'd. This also happened when I tried it with a breakable portcullis. Now I'm assuming that the problem is to do with the dm_helper (such as trying to spawn a second dm_helper when one is already in existence) but I haven't looked into it and it doesn't happen with your breakable walls so it might be some other issue (it might also be my computer but I doubt it).
Anyway, thanks again for the great wallset!
I tried putting two breakable wooden doors on a level of my dungeon and while the first one worked fine as soon as the second one was broken I CTD'd. This also happened when I tried it with a breakable portcullis. Now I'm assuming that the problem is to do with the dm_helper (such as trying to spawn a second dm_helper when one is already in existence) but I haven't looked into it and it doesn't happen with your breakable walls so it might be some other issue (it might also be my computer but I doubt it).
Anyway, thanks again for the great wallset!
Re: [Release] Dungeon Master wallset
Yes, i realized that. I did a mistake in the object.lua at the door definitions. I set explicit names for the helper object.Grimfan wrote:Hi germanny, there is a small problem with your wallset.
I tried putting two breakable wooden doors on a level of my dungeon and while the first one worked fine as soon as the second one was broken I CTD'd. This also happened when I tried it with a breakable portcullis. Now I'm assuming that the problem is to do with the dm_helper (such as trying to spawn a second dm_helper when one is already in existence) but I haven't looked into it and it doesn't happen with your breakable walls so it might be some other issue (it might also be my computer but I doubt it).
Anyway, thanks again for the great wallset!
If you set two doors and destroy both, there are two objects with the same name - this causes trouble!
You can fix that quick:
Search this line at the wood doors:
Code: Select all
spawn("doorchecker_wood", self.level, self.x, self.y, 2, "doorchecker_wood")
and remove the name option, should look this way:
spawn("doorchecker_wood", self.level, self.x, self.y, 2)
Code: Select all
spawn("doorchecker_iron", self.level, self.x, self.y, 2, "doorchecker_iron")
Do as above:
spawn("doorchecker_iron", self.level, self.x, self.y, 2)
Code: Select all
spawn("checker_broken", self.level, self.x, self.y, 2, "checker_broken")
Removed:
spawn("checker_broken", self.level, self.x, self.y, 2)
Sorry for that, my focus is at modeling/texturing now.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [Release] Dungeon Master wallset
I just uploaded a quick fix for the breakable door error, please update the pack!
The fix adds the new door buttons, too
Please read the readme.txt in the fix!
Germanny´s Dungeon Master Wallset -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset at Grimrock Nexus
Sorry if you had trouble with.
The fix adds the new door buttons, too
Please read the readme.txt in the fix!
Germanny´s Dungeon Master Wallset -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset at Grimrock Nexus
Sorry if you had trouble with.
Dungeon Master Resource Pack worker and passionated Beer drinker
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: [Release] Dungeon Master wallset
I just noted something odd about the gate doors. Might be a minor nit but maybe ..
While one can see thru the closed and non-destroyed DM-version of the gate doors you can't reach thru their bars as it is possible with the default LoG gates. It might be nice being able to do so too.
While one can see thru the closed and non-destroyed DM-version of the gate doors you can't reach thru their bars as it is possible with the default LoG gates. It might be nice being able to do so too.
Re: [Release] Dungeon Master wallset
Hop!
another wallset!
thanks a lot for your works!
another wallset!
thanks a lot for your works!