Re: Brainstorming from the Community [unofficial]
Posted: Thu Mar 21, 2013 5:34 pm
Controller support could work like this:
Left stick - movement (forward, backward left and right)
Right stick - move cursor - execute magic, be it a small ring menu or something else
buttons (1,2,3,4 or a,b,x,y) - character attack - action
upper shoulder button - switch characters
lower shoulder buttons - strafe left and right
select, start - menu and map
When in inventory you can use the digipad to choose items and another button to select. Maybe a quickslot for potions can be used(digipad switchable). like a belt in diablo. you can switch various stuff on the fly during gameplay and have the selected character drink a potion or stuff like that.
It would be possible that when one character attacked to switch to the next one(automatically) and so and so forth.
you have the 2 stick buttons left and the digipad for additional functions - i think this would work great.
I played Stonekeep with a controller and it worked fine, but that is because you just need to point and click to attack. in grimrock you need to hit the attack buttons which would not work so well :/
Since grimrock has just a hit calculation and not point and click attacks you could map that function to a button. with a modifier one can use another button to access the right hand/second attack.
Dont get me wrong...i like mouse and keyboard. but the thing is...i was far mor emersed in stonekeep then in any other game and that was because i did not have to click on interface buttons but on the actual gamescreen. In Grimrock when a fight starts i keep my main focus on the characters and inventory not on the main game screen which is not that great because i want to see how i fight.
Edith:
When the Characters are switched automatically we could use the A button for attack/click/confirm/select. We then would have 3 more buttons to perform stuff like opening the magic menu and choose the proper spell.
Left stick - movement (forward, backward left and right)
Right stick - move cursor - execute magic, be it a small ring menu or something else
buttons (1,2,3,4 or a,b,x,y) - character attack - action
upper shoulder button - switch characters
lower shoulder buttons - strafe left and right
select, start - menu and map
When in inventory you can use the digipad to choose items and another button to select. Maybe a quickslot for potions can be used(digipad switchable). like a belt in diablo. you can switch various stuff on the fly during gameplay and have the selected character drink a potion or stuff like that.
It would be possible that when one character attacked to switch to the next one(automatically) and so and so forth.
you have the 2 stick buttons left and the digipad for additional functions - i think this would work great.
I played Stonekeep with a controller and it worked fine, but that is because you just need to point and click to attack. in grimrock you need to hit the attack buttons which would not work so well :/
Since grimrock has just a hit calculation and not point and click attacks you could map that function to a button. with a modifier one can use another button to access the right hand/second attack.
Dont get me wrong...i like mouse and keyboard. but the thing is...i was far mor emersed in stonekeep then in any other game and that was because i did not have to click on interface buttons but on the actual gamescreen. In Grimrock when a fight starts i keep my main focus on the characters and inventory not on the main game screen which is not that great because i want to see how i fight.
Edith:
When the Characters are switched automatically we could use the A button for attack/click/confirm/select. We then would have 3 more buttons to perform stuff like opening the magic menu and choose the proper spell.