Well I was thinking intellectualy property, that kind of thing... but maybe that's not relevant, it was just a thought that passed through my mind.petri wrote:I'm not sure if I follow you... why is it a bad thing?Diarmuid wrote:These are great and promising changes indeed. I wonder however, from your developper's point of view, isn't this exposing too much your game code in the definitions?
Refactoring The Object System
Re: Refactoring The Object System
- JohnWordsworth
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Re: Refactoring The Object System
Sounds very exciting Petri! Having worked with a component based object architecture with Unity3D, it's exciting to think how flexible this will make the engine for modders. I expect it'll also be good for bug fixing - if there is a problem with a given mechanic it would just mean fixing the one component instead of every class that uses that feature.
Thanks for sharing this information about LoG2. I don't know of any game developer that shares such deep information about the architecture of their engine so long before release just to keep the modders interested. It's awesome.
Thanks for sharing this information about LoG2. I don't know of any game developer that shares such deep information about the architecture of their engine so long before release just to keep the modders interested. It's awesome.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Refactoring The Object System
Loving this, it opens up a lot of possibilities
ps. after reading this I'm hell bent on creating a bridge over a chasm
Skuggasveinn.

ps. after reading this I'm hell bent on creating a bridge over a chasm

Skuggasveinn.
Re: Refactoring The Object System
I might have a tiny surprise for players pretty soonSkuggasveinn wrote:I'm hell bent on creating a bridge over a chasm


Finished Dungeons - complete mods to play
Re: Refactoring The Object System
What ? A modular system allowing to compose any kind of object the way we need it !
This is so greatI'm going to cry !
I can't wait to put my dirty hands on this !
Please, consider adding a scriptable shader system for texture animation (the quake 3 engine comes to my mind here since I have no experience of more recent FPS engines), the possibility to mod races, classes, traits, skills and the ability to change any strings from the game to let the community do localization for the game if needed.
Those are the hard-coded elements in LoG that I can think off but maybe there are more...
This is so greatI'm going to cry !
I can't wait to put my dirty hands on this !
Please, consider adding a scriptable shader system for texture animation (the quake 3 engine comes to my mind here since I have no experience of more recent FPS engines), the possibility to mod races, classes, traits, skills and the ability to change any strings from the game to let the community do localization for the game if needed.
Those are the hard-coded elements in LoG that I can think off but maybe there are more...
Re: Refactoring The Object System
This is the right system for us^^
Bridge? Cool, i have done a model for that already, first i want to make a ropebridge, but it will look weird because of floor at 0.
Bridge? Cool, i have done a model for that already, first i want to make a ropebridge, but it will look weird because of floor at 0.
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: Refactoring The Object System
Oooh my, now I am 100% sure, it was a right decion of me to stop working on AP2 and wait for the new Editor to continue.
The new object-system sounds really great .
lg Wanderer

The new object-system sounds really great .
lg Wanderer
My first LoG-Mod: Abandoned Places 2
Re: Refactoring The Object System
This.JohnWordsworth wrote: Thanks for sharing this information about LoG2. I don't know of any game developer that shares such deep information about the architecture of their engine so long before release just to keep the modders interested. It's awesome.
Also, I generally agree with everyone here. This all sounds very exciting and looks like we'll have even more freedom to customize objects as we please. Obviously excellent news!
Check out my painted portraits here! Thanks for viewing. 

Re: Refactoring The Object System
This is just Golden
Such good news hehehe

Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)