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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Tue Feb 05, 2013 10:44 pm
by Ryeath_Greystalk
Does this require an imported party or can it be done with a fresh group?

Also do I need to unzip a bunch of files and figure out where they go, or does it install itself if I download it?

Thanks

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Tue Feb 05, 2013 10:47 pm
by Cobra82asd
nvm i did it :D

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Tue Feb 05, 2013 10:52 pm
by Xanathar
There are installation instructions in the readme.txt.

Quoting it:
This zip file contains a dat file that can be used with the game
Copy the dat file to your dungeon's directory found in Documents/Almost Human/Legend of Grimrock/Dungeons/ and then open it up in the game.
It's a dungeon meant for a level 1 party... a level 1 dead party ... :twisted: :twisted: :twisted:

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Tue Feb 05, 2013 11:32 pm
by Komag
HAHA! Seriously though, it works fine with a new party, not too hard for that :)

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Wed Feb 06, 2013 2:04 am
by LordYig
I have just finished it !
This is really good !
Great work on this all of you !

Here are some quick notes on my play-through:
SpoilerShow
1. All rooms are interesting and even if some puzzles are more challenging than others overall the progression is quite smooth.

2. Some rooms are more original than other but I guess custom resources help some to stand out a bit more, even if the puzzles is easier to figure out in the end.

On the first room, I was like : "argh ! first room and an ogre !"
With imported character it's easer but an ogre right from the start with naked level 1, hum...
Of course you can throw him down the pit but you miss something then...
Skuggasveinn's room is really astonishing and good looking
I run around the room for a while trying to figure the trick that made this room possible and trying to figure out how it has been built.
Reversed decoration models carefully placed around the room with a transparent floor I guess...
I really loved the "Plants Versus Skeletons", I have made it two time in a raw :D
There must be some nice codding in this one !
The dream puzzle is an excellent idea ! I can easily imagine a whole level or even a whole dungeon using this one in various ways.
IMHO, all rooms have really good and original puzzle ideas in them.

3. I did not manage to find the solution to the Librarian's challenge, yet.
I have placed all scrolls and arrange them by school of magic in the correct room (according to the sign above the doors) and I have placed the two other scrolls in the alcove according to the life and death rune, and nothing...
I have also tried to place the light and darkness spells scroll on the centre table for no result...
I'll have to try again harder to figure this one.

4. I did not find all the secrets yet so I have to redo it to check the ones missing.
I did find 9 of them out of the 15 listed in the statistic menu.
I had fun playing this, and I'll start again to check the secret I have missed.
I hope you will be releasing the source at some point, because there are some nice trick in this dungeon.

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Wed Feb 06, 2013 3:14 am
by Drakkan
so far mirror room - original .
room plants vs zombies ...I mean skeletons is really impressive. Will finish rest tomorrow.

btw:Is there any chance that source code will be released for this level ? Some scripting should be really usefull for lots of people.

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Wed Feb 06, 2013 3:16 am
by Cobra82asd
Very nice map, gz guys :)
SpoilerShow
I cant find a solution for the librarian (did so many tries), and i saw there is another room that you can see from the room with 4 colored slimes, but i couldnt reach it, how can i do it?

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Wed Feb 06, 2013 4:57 am
by Bluefire3366
Yes, I am stuck on the room with the 4 colored slimes.

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Wed Feb 06, 2013 5:23 am
by Ryeath_Greystalk
Leave it me to break the game in room number two.
SpoilerShow
The room with the 4 buttons and the 4 doors. I scoped out the room fist looking for hidden buttons then stepped on the furthest pressure plate to see what would happen and two doors opened with one shooting lightning bolts. I ran back to the buttons, pressed one, then another and on the third I got
#grim_dragon_script:41: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#grim_dragon_script:41: in function <#grim_dragon_script:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

I don't recall which button crashed it though.
I emailed it to almost human like is asked to.

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

Posted: Wed Feb 06, 2013 9:35 am
by Numberouane
Im having a very good time going through the puzzles. They are really different and challenging.

Im stuck in :
SpoilerShow
what I called Arcade puzzle room where u need to seed things in ground while skeletons trying to reach the wall.

I did not catch what to do even reading the messages...

Any clarifications welcome
thanks

:)