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Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Jan 19, 2013 1:55 pm
by Komag
Woohoo, I fixed the "bottom of the wall being blank due to no texture" issue - I just used the secret door model instead! Duh!
But the pillars are still ugly, need to get rid of the support knobs halfway up, or else use a whole new model that is custom made for being two stories tall
Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Jan 19, 2013 2:25 pm
by Neikun
I think the support nub would look cooler if the upper level pillar was flipped upside down =D
Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Jan 19, 2013 3:12 pm
by Skuggasveinn
If the double sized pillars are going to be the norm I would just create a double sized pillar so you don't need to always place a pillar over pillar. (and fix the nub in the process)
If you want I can create one for you, but if you want to delve into 3d modeling yourself then I'm also here if you need advice
Skuggasveinn.
Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Jan 19, 2013 4:44 pm
by Komag
Phitt made me a tall pillar (thanks!) and it works quite well (maybe change the order of the blocks a little).
I had to make some fake secret doors to kill the pillars on the first floor, but it works out great in the end
Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Jan 19, 2013 4:59 pm
by Skuggasveinn
Komag wrote:I had to make some fake secret doors to kill the pillars on the first floor, but it works out great in the end
?
if you have a double pillar that should not be needed, you simply put the double pillar in the definition of the tileset, so the "outer walls" of the dungeon also get populated by that big pillar and not the normal one, that way you don't have to remove the normal ones and place the big one all over your dungeon at outer walls.
or maybe I'm missing something.
Skuggasveinn.
Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Jan 19, 2013 5:20 pm
by Komag
But it's different as it doesn't have the same support pieces halfway up, so all the wall pillars in the floor (which is mostly single level) would be missing those. At least I only have to place them every other wall because they kill the pillars on both sides! If I was making the whole level be two-story then it would work well like you suggest. Also Phitt has adjusted the coloring a bit (to better match the tall walls).
As you can see, the standalone pillars are the lighter blocks now, so there is no hard line halfway up. But the wall pillars have coloring that more closely matches the walls themselves (I'm using the "darkest" version of the pillars there):
big version:
http://www.shadowdarkkeep.com/oddpics/g ... tory_8.jpg
big version:
http://www.shadowdarkkeep.com/oddpics/g ... tory_9.jpg
----------------------------------
Here is a link to the pillars Phitt made for me (his permission granted)
http://www.filedropper.com/pillars_3
Here's my objects.lua code for them:
Code: Select all
defineObject{
name = "temple_pillar_tall",
class = "Decoration",
model = "mod_assets/models/env/temple_pillar_tall_bright.fbx",
placement = "pillar",
editorIcon = 108,
}
defineObject{
name = "temple_pillar_tall_dark",
class = "Decoration",
model = "mod_assets/models/env/temple_pillar_tall_dark.fbx",
placement = "pillar",
editorIcon = 108,
}
defineObject{
name = "temple_pillar_tall_darkest",
class = "Decoration",
model = "mod_assets/models/env/temple_pillar_tall_darkest.fbx",
placement = "pillar",
editorIcon = 108,
}
EDIT - PS, here is my code for the "pillar-killar" fake doors I place every other wall so the tall pillars wouldn't z-fight/flicker with the regular engine pillars:
Code: Select all
defineObject{
name = "temple_secret_door_nopillars",
class = "Door",
model = "mod_assets/models/env/temple_secret_door_clear.fbx",
openSound = "wall_sliding",
closeSound = "wall_sliding",
lockSound = "wall_sliding_lock",
killPillars = true,
openVelocity = 0.5,
closeVelocity = -0.5,
secretDoor = true,
placement = "wall",
editorIcon = 92,
}
(I replaced the texture using GMT with a clear object texture)
Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Jan 19, 2013 11:23 pm
by pulpum
I love it! blessed phitt and komag!
Re: Is there a tutorial or thread for making a two level roo
Posted: Sun Jan 20, 2013 3:26 am
by Neikun
Careful, filedropper links die if they are not downloaded regularly
Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Oct 26, 2013 3:48 pm
by Mutman
Does anyone have that pillar? I cant download it, that file is gone
Re: Is there a tutorial or thread for making a two level roo
Posted: Sat Oct 26, 2013 9:50 pm
by Komag
You can get everything from the Nexus source files for Master Quest