Scripting "Force Open" spell--intended to open doors

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Gunsrequiem
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Joined: Thu Jan 17, 2013 12:11 am

Re: Scripting "Force Open" spell--intended to open doors

Post by Gunsrequiem »

Have it all implemented and everything works great.

Quality work, man, quality work!
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Scripting "Force Open" spell--intended to open doors

Post by akroma222 »

Helpful read through that was, I am still having issues setting up everything.... but I am determined! :P
EDIT - all working fine, have started adding spells :)
Last edited by akroma222 on Mon Mar 11, 2013 3:22 pm, edited 1 time in total.
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SpiderFighter
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Joined: Thu Apr 12, 2012 4:15 pm

Re: Scripting "Force Open" spell--intended to open doors

Post by SpiderFighter »

Diarmuid wrote:Receptors on doors don't work, they have to be on a wall.
Just to clarify, they also don't work on a secret door (wall)...just discovered that one (again...keep forgetting :P )

Thanks for the framework, Diarmuid *(and akroma222 for pointing me here). I can't wait to get into it!
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Diarmuid
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Re: Scripting "Force Open" spell--intended to open doors

Post by Diarmuid »

SpiderFighter wrote:Thanks for the framework, Diarmuid *(and akroma222 for pointing me here). I can't wait to get into it!
My pleasure! The best way to check it out is to download the lab and go use some spells: viewtopic.php?f=14&t=4860.

Be sure to check the portals on the lower level :).
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