Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Post
by Montis »
I think it should be
Code: Select all
cloneObject{
name = "party",
baseObject = "party",
onWakeUp = function(party)
return oomphScript.toWake()
end,
}
When destiny calls, the chosen have no choice.
My completed dungeon (LoG1):
Hypercube
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Komag
- Posts: 3658
- Joined: Sat Jul 28, 2012 4:55 pm
- Location: Boston, USA
Post
by Komag »
haha! I guess maybe that script need to explicitly return true