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Re: [WIP] Bouncing Chakram

Posted: Tue Jan 22, 2013 9:05 pm
by hyteria
ok so after trying the update script , i still got the same crash and bug with an imported party

Re: [WIP] Bouncing Chakram

Posted: Fri Jan 25, 2013 9:28 am
by ralzakark
Are you using the included dungeon or you imported the script into yours?
Try to PM me a description of what you do when you get the crash so I'll try to replicate the problem.
If you send me your work it's the fastest way, I'll pm you my email.

Re: [WIP] Bouncing Chakram

Posted: Fri Jan 25, 2013 9:29 am
by hyteria
i will do that so you can made test

Re: [WIP] Bouncing Chakram

Posted: Fri Jan 25, 2013 4:31 pm
by ralzakark
Some bugs fixed, please try version 0.9.03 and let me know.

Download at Nexusmods: http://grimrock.nexusmods.com/mods/174/

Change log - Version 0.9.03
shootChakram(): Added instant facing and id substitution after the shot to avoid loop bounces between very close bouncers.
updateAllChakrams(): Added check for nil.
bounceChakram(): Check for correct facing of levers and buttons.
catchChakram(): Check for correct thrower before spawing to avoid wrong champion catch.
throwChakram(): Fix crash upon throwing from right hand.

Re: [WIP] Bouncing Chakram

Posted: Fri Jan 25, 2013 8:48 pm
by hyteria
man you are a genius , many thx for your help !

Re: [WIP] Bouncing Chakram

Posted: Sat Jan 28, 2017 7:18 pm
by Zo Kath Ra
ralzakark wrote:Latest Version: 0.9.03
Download @ Nexusmods: http://grimrock.nexusmods.com/mods/174/
Video: http://www.youtube.com/watch?v=2X_10DWdC4A
The Youtube URL leads to a private video...